Minor content update #8

Hi all, more technical preparations are being made behind the hood, sprinkled with some minor additions to the game. Still working hard on multiplayer and continent 3 in the back, I will probably put up a devlog for this content somewhere soon! [h3]NEW:[/h3] - New weather type: full moon; this will randomly trigger during some nights, additional mechanics for this phase will be introduced later - A hidden achievement was added - The background switcher has been added to the game as a reward for defeating the slime king - The "Nighttime" & "Daytime" backgrounds are available as defaults - The "Founder Sunset" background is available to Founder Pack holders - You now get an Arena Teleport when you reach Arena Rank 10 in each arena Players that already had achieved these ranks can use the "reclaim" option in the arena reward room to get them - Quick exits have been added to each arena in case you want to end the run prematurely - find the "X" glyphs on the floor - A new dynamic cursor was added This cursor remains white in passive areas but will toggle to an animated red when the player enters combat This should help with visibility when in heavier combat and playing fullscreen - A new setting was added to the settings menu to allow the player to have a larger cursor as well - An option to return to the titlescreen was added to the "esc" menu [h3]CHANGES:[/h3] - The fishing island has had a makeover - Items previously built out of bounds on your island will now be returned to your inventory when you next enter building mode - It is no longer possible to still build in the void by leaving building mode while dragging an item - It is no longer possible to still build in the void by pressing your selection button with your camera hovering over the void - The save/load system has been rewritten to support much larger player owned house object quantities - The "reflect" ability of the reflector warrior has an increased radius, making it more difficult to dodge in arena - The "echo slash" ability of the player no longer gets destroyed by the reflect ability - The explosive arrow will now explode if it was charged, regardless if it was intercepted or not - The forge and anvil are no longer clickable while in building mode [h3]FIXES:[/h3] - A physics issue on the echo slash has been resolved - Adjusted the codex monster previews - zombies will now display their full forms