NEW:
-A new weather type has been added: sunny
-When you finish clearing a room, an arrow will now spawn to point you to the next area transit, this should help in not getting lost
-Your choice of fullscreen and borderless is now remembered when loading your savefile
-Borderless fullscreen was added
CHANGES:
-Clicking the slayer pillar and boss pillars was possible in building mode, this has been disabled
-Clicking the resource generators was possible in building mode, this has been disabled
-The night time has been made less dark to provide a better mood
-Placing down multiple generators of each type was possible - this has been fixed and they will be removed on your next login
-There can now be a maximum of 5 fishing crates at any one time
-Fishing speed and radius powerups are now limited to a maximum stack of 2
-Using a fish bomb while the bomb was too far on the left of the fishing area, would despawn a bunch of fish - these now spawn more to the right
-The foresight ultimate description was updated to reflect that it does not work on bosses
-The amount of money you have available now renders in the top left when you use the potion rack or potion shop
-It's no longer possible to consume a potion when you are dead
-It's no longer possible to press your item ability when dead
-IDE has been upgraded to the latest version - this means a lot of backend items have been updated as well ->
Following items have had internal code tweaked:
_The loading screen (splash screen)
_The ultimate attack button
_The shield button
_The inventory button
_Steam integration
If you are running into any new issues since this build, please report them to me!
-Ultimate attacks can now be cast while attacking
-Usernames now must be between 3-20 characters, and only contain numbers and letters. If your name doesn't fit those requirements you will be prompted for a new name
-Reduced the amount of reflects required in the tutorial down to 5
-Edmund will now take a break from slaying zombies when you've cleared a room
FIXES:
-It was possible to crash the game by manipulating the codex into displaying a page that did not exist - this has been resolved
-Exitting fishing while trapped by a water spout could crash the game, this has been resolved
-The armor vial displayed +50 more armor than it actually provided, this has been fixed
-Slayer was broken - kills were no longer counting due to a conditional line of code being wrong - this is fixed
-A checkpoint was missing in the golem area, this has now been added
-The wall spawned by the anomaly golem could be walked through - this has been fixed
-Magic ground damage would not trigger the explosive barrel on boss 8 - this is fixed
-The crit amount awarded from Slayer wasn't reflecting properly in the stat page, it now does
-It was still possible to build out of bounds by placing your decorations with spacebar at your island - this behavior is corrected
-It was possible to open multiple stat reward chests at once in the arena, this is no longer possible
-Removed a permanent lightsource that illuminated the bottom right corner during nighttime
-Removed the lightsource from guards that are inactive at night
-Your melee attack could get stuck if not navigating away from Finley's tutorial chatbox in time, this has been fixed
-The entry to the furniture store in the empire apparently had a black hole mechanic pulling people off the street - this radius was now reduced
-Fixed an overlay issue in the tutorial telling you to press "Q" two times to swap combat style