Milestone 4.24.0 Released! (Experimental)

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! [h3]Balance Changes:[/h3] [list] [*] Weight on Automed Unit reduced from 12 to 8. [*] Deviation on missed HEVY shots now occurs within an arc of 50 degrees from the intended target, reduced from 80 degrees. [/list] [h3]Bugfixes:[/h3] [list] [*] Fixed a crash that could occur when loading a tactical combat save when fighting inside late-game UFOs (this was caused by smoke tiles being spawned off the top of the map, usually caused by explosions in the upper levels of large UFOs). [*] Fixed certain Harvester maps having unwalkable tiles inside the ground floor of the UFO. [*] Fixed a (rare) missing move path tile. [/list]