A Forgetful Loop is a time-based worker-placement puzzle game, where you need to weigh up which nodes are more important at a given moment; To get closer to the core, closer to the finish line!
Hey folks, i hope this winter is treating you alright.
It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle other large projects over the years.
After finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit,
I won't promise a date, only that I am working on an update to do the following:
[list]
[*] Add rebinds
[*] Add character portraits
[*] Show more states on the nodes (eg: tints on the node bodies, downstream nodes of a broken fuse go red too)
[*] and polish the art: adding effects, shaders, particles and animations to the game
[/list]
It's been a couple weeks since re-opening, updating unity version, and doing art. And it's refreshing! to come back to this thing with the tech-art skills I wanted to have when first making this game.
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š Today I had a couple ideas for new nodes even too! So if the stars align with time, I hope I'll be able to add some new levels to the game too, but that's just an idea right now.
[img]{STEAM_CLAN_IMAGE}/38728577/a00ca6eb58949b79d373f0a4b7f27cccf3eba19f.png[/img]
The game is looking better, and I'm excited to share it.
See you soon. Merry fixing and a happy new time loop ā³