[h1]What's inside[/h1]
[b]STORY AND LORE[/b]
[list]
[*] added hidden lore around the game, waiting to be discovered
[/list]
[b]NEW BIOME[/b] - The Null
[list]
[*] 15 new levels
[*] new hidden mechanics with their own puzzles to solve
[*] new enemies (grimreapers, skeleton dogs, skeleton archers)
[/list]
[b]NEW POWERUP[/b]
[list]
[*] Aura ring of vision
[*] see hidden platforms/obstacles
[*] see into the null realm (careful of hidden enemies)
[*] hidden NPCs
[/list]
[b]NEW MECHANICS[/b]
[list]
[*] checkpoint system - create a clone of yourself once per screen
[*] difficulty selection system introduced tied to checkpointing
[*] secret functionality from egg collecting
[*] hidden secret traversal mechanics
[/list]
[b]OTHER UPDATES [/b]
[list]
[*] ONE NEW EGG!
[*] updated wall slide behaviour to be able to continue to slide after a wall jump
[*] level pre-loading for faster screen transitions
[*] new shaders/animations for QoL
[*] more NPCs
[*] death counter (in pause menu)
[*] other minor improvements
[*] control button guide screen:
[*] playstation controller support
[*] xbox controller support
[*] keyboard support
[*] audio controls menu screen
[*] additional FX to make the levels feel more alive
[*] improved the flow of many levels throughout the game
[*] minor bugfixes and QoL improvements
[/list]