Null Path update v0.2.2

[h1]What's inside[/h1] [b]STORY AND LORE[/b] [list] [*] added hidden lore around the game, waiting to be discovered [/list] [b]NEW BIOME[/b] - The Null [list] [*] 15 new levels [*] new hidden mechanics with their own puzzles to solve [*] new enemies (grimreapers, skeleton dogs, skeleton archers) [/list] [b]NEW POWERUP[/b] [list] [*] Aura ring of vision [*] see hidden platforms/obstacles [*] see into the null realm (careful of hidden enemies) [*] hidden NPCs [/list] [b]NEW MECHANICS[/b] [list] [*] checkpoint system - create a clone of yourself once per screen [*] difficulty selection system introduced tied to checkpointing [*] secret functionality from egg collecting [*] hidden secret traversal mechanics [/list] [b]OTHER UPDATES [/b] [list] [*] ONE NEW EGG! [*] updated wall slide behaviour to be able to continue to slide after a wall jump [*] level pre-loading for faster screen transitions [*] new shaders/animations for QoL [*] more NPCs [*] death counter (in pause menu) [*] other minor improvements [*] control button guide screen: [*] playstation controller support [*] xbox controller support [*] keyboard support [*] audio controls menu screen [*] additional FX to make the levels feel more alive [*] improved the flow of many levels throughout the game [*] minor bugfixes and QoL improvements [/list]