Between the chaos and the crowd, you will learn how to act before time determines your destiny in this time-based turn JRPG.
In today's devlog, I want to inform you that I have been working on the animations for my game, as I mentioned in the first devlog. I believe I have learned to animate in Blender and, in addition, I am attaching a video of the walking animation I've progressed on so far for the protagonist. It has been challenging, and I have been dissatisfied with several previous attempts I've made until I reached this point, which shows the delay. Next week, I plan to keep practicing my animations and will continue sharing them. Also, as you can see, the 3D model used is one that I created for the protagonist of the game. Obviously, it is not the final model, as the hands, clothing, etc., are missing, but the base you see will be the one I continue to work on. Personally, I am concerned about the integration into Unity, and there are still several things I need to fix regarding the pre-alpha version of my game. Fortunately, I also want to share that now both combat characters will have access to the inventory, although it will be different. In the next version, you'll be able to see this change. As always, I would appreciate it if you could encourage wishlists for my game, and I am still thinking about a name for it.
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