Sigil of the Magi blends roguelike deckbuilding with turn-based combat for a deep tactical experience. Navigate a world full of dangers and mystique as you craft your deck, obtain relics, and prepare your party of champions for any challenges ahead!
Learn about three Sigil Champions and see how far you can get playing with these characters as your mix-and-match party created on the Custom Selection screen! (You will need to unlock the respective factions in order to access all the Champions!)
Here is this week's Challenge:
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[b]Who:[/b] Archer
[b]Faction:[/b] Royal Vanguard
[b]Base Health:[/b] 52
[b]Passive: [/b][u][b]Steady Hands[/b][/u] If the Archer has not moved during her turn, increase base damage by 50%.
[b]Strategy: [/b]The Archer’s passive gives a powerful boost to her damage, but it requires careful foresight. Take advantage of cards like Leap or certain teammates’ abilities to reposition the Archer without it counting as a move so that she can get in range of the enemy for the perfect attack without losing her damage boost whenever possible.
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[b]Who: [/b]Witch
[b]Faction: [/b]Guild of Shadows
[b]Base Health:[/b] 54
[b]Passive:[/b] [u][b]Duality[/b][/u] At the start of turn, adjacent allies gain 3 Armor while adjacent enemies get inflicted with 3 Poison.
[b]Strategy:[/b] The Witch has access to the very powerful Poison mechanic, both through her passive and her card options. Poison stacks, and it damages a character equal to its stack at the start of their turn. It does decay, but only by 1 each turn (unless certain special abilities are used). This makes the Witch an amazing asset, not only because she can protect your Champions with armor, but she can stack some serious damage on enemies. However, the fact that she must be near them at the start of the turn for this effect to take place means she is inherently in danger, and you have to be careful to balance the benefit of her damage with the resource that is her finite amount of health.
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[b]Who: [/b]Monk
[b]Faction:[/b] The Far East
[b]Base Health:[/b] 56
[b]Passive:[/b] [u][b]Reversi [/b][/u]At the start of turn, create a Reversi card in hand. (Reversi: 0 Mana, swap position with an adjacent unit. Burn after use.)
[b]Strategy:[/b] The Monk has very powerful abilities to move characters around on the battlefield. This pairs well with a Champion like the Archer, but also means enemies and Champions alike can be moved into strategic positions by the Monk. The Reversi card also compliments the Priestess’ Card Rack buff very well, since it’s free to place a Reversi in the Rack if you’re not using it. However, the blessing of the Reversi cards can also become a curse, as they only burn if you play them; discarding them can result in bogging down your deck with Reversis, making topdecking the perfect card for the moment that much harder.