Gameplay Guides - Issue #2: Starting Placement Strategy

Sigil of the Magi

Sigil of the Magi blends roguelike deckbuilding with turn-based combat for a deep tactical experience. Navigate a world full of dangers and mystique as you craft your deck, obtain relics, and prepare your party of champions for any challenges ahead!

At the beginning of each battle, you’ll have the opportunity to place your champions inside the green area with diagonal lines. This area will be different depending on the battle. [img]{STEAM_CLAN_IMAGE}/42230266/dfaa213bc7ed8d968d9b2990427dfddfe1582100.png[/img] There is no one right way to place your champions, but it’s best to consider their movement capabilities, attack range, and the cards in your starting hand. [img]{STEAM_CLAN_IMAGE}/42230266/aa865d302402788978d76aad27d21e8e940b7ff6.png[/img] For instance, in this starting hand above, you’ll see there are no Archer cards, so she will not be able to attack the first turn. I should consider her positioning so that she is strategically placed for the second turn when it’s likely I’ll draw cards for her. Meanwhile, I see that I do have a Knight attack in my hand, so I should position him so that he’s in position to engage in a melee attack once the game begins. Similarly, I have an option to do two ranged attacks with my Wizard, so I want to place him in a position to take advantage of both of those. It’s up to you and your playstyle to decide if you want to position your Knight and Wizard so that they can both attack the same enemy or if you prefer to split the damage across multiple foes.