March/April Update: Tutorials, Mini Bosses and Interactable Objects

Tyrant's Blessing

Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!

Hello everyone! Welcome to the March/April development update for Tyrant’s Blessing! Over the past month, we’ve been working on dedicated tutorial levels to help players understand the game’s mechanics. In the tutorial you’ll learn about core functionality such as the Shade and void energy, and we’ll explain the use of basic skills, and dashing to interrupt the enemy’s attack. And the tutorial reveals the backstory of Tyberia! [img]{STEAM_CLAN_IMAGE}/39656994/df6010700ee454c24406606dd3cd075867442241.png[/img] [img]{STEAM_CLAN_IMAGE}/39656994/39a8f6cb353f378573a8589ce25b09c40f368bd5.png[/img] [h3]Void Energy Particles[/h3] During alpha playtesting, we noticed that some players were targeting the raven, hoping to stop enemies from resurrecting, and realizing that the raven is unkillable. In order to avoid the frustration of wasted action points, we replaced the raven with floating particles to represent void energy on the battlefield. Each resurrection consumes one unit of void energy. [img]{STEAM_CLAN_IMAGE}/39656994/8871d05b8319643816ffdac9fadfbc8db95a51cf.gif[/img] [h3]Artwork improvement[/h3] We also decided our previous idle animations were too generic and started making improvements! Here are some new designs in keeping with each character’s backstory and skills. [img]{STEAM_CLAN_IMAGE}/39656994/5483d1bc611f735f89755645266cc9a0528fbe85.gif[/img] [h3]UI Improvements[/h3] In Tyrant’s Blessing, each hero has a certain amount of AP/MP/DP at the beginning of their turn. Moving costs MP, using skills costs AP and dashing costs DP. Indicators on the character’s avatar now make these details much more accessible during combat. [img]{STEAM_CLAN_IMAGE}/39656994/b6e4608ad98af3b17e4609396de7b713f88b4955.png[/img] [h3]Mini-Bosses[/h3] As you progress north to the Tyrant’s stronghold, depending on the path you’ve chosen, you may encounter 2 or 3 mini-bosses guarding the border of the Tyrant’s zone. Each mini-boss has their own skill for a new, unique challenge! [img]{STEAM_CLAN_IMAGE}/39656994/3af0cf0a6eb4d25b327c86210a1c9774cf81aa3e.gif[/img] [img]{STEAM_CLAN_IMAGE}/39656994/9f17691edaf2527c68aa92dad45127d08fe8d2e1.gif[/img] [h3]Playable/Interactable Objects[/h3] Tyberia’s desert zone used to host several military bases stocked with siege weaponry, but now these caches are abandoned. Utilizing heavy weapons will give you additional options for eliminating the enemy. However, one of your units must be positioned adjacent to the weapon to operate it. Multiple different weapons are available in Brooding Sands. [img]{STEAM_CLAN_IMAGE}/39656994/f7d46ecb0dd2519edd08eca3c4b1d8c42ec469cf.gif[/img] [img]{STEAM_CLAN_IMAGE}/39656994/c108f53f67387b8529ec2981a70df65889fe01f1.gif[/img] Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our [url=https://discord.gg/DATf5e3g8f]Discord[/url] or follow us on [url=https://twitter.com/overrun_mercury]Twitter[/url].