Warstone is a Tower Defense game, with RPG, Strategy, and even city building elements. Detailed Hi-res graphics and beautiful illustrations combine with a deep storyline to draw you into the world.
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[h2]Co-op improvements[/h2]
First of all, we finally found and fixed the nasty bug which made the game stuck in end of win/lose of all co-op missions. It wasn't easy, really. Our programmer spent several days on this task.
We added the last co-op map in Warstone universe. It is Double Spiral mission. It is the biggest map in Warstone, contains 2 roads and a lot of space for stone placement. An Idea of spirals should motivate teammates to communicate better if they want to pass this mission. For now, we added only story mode of this map. Harder version comes later and they will be nearly insane.
There were an annoying bug with numbers of rewards for co-op missions. There were displayed wrong in several places. We made some changes in the code. It should show right numbers everywhere now.
[list]
[*]Achievements in co-op mission are shown for both players if at least 1 player didn't have it
[*]Green potions in co-op missions give proper values now. It was halved in co-op missions
[*]Counter of online player and current games works properly now
[*]Countdown timer in arena was improved
[*]Fixed the bug when the game didn't show passed missions in arena if they were passed without achievement
[*]Fixed the bug when player should click 2 times on reward button to close reward window
[*]Hell Boars in Sold School Map Survival (85 wave) are killable now
[*]Small fixes of button status in Map creation and Map created menus
[*]Fixed the small bug when name of player in co-op could changed on single_player
[/list]
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[h2]Visual improvements[/h2]
[list]
[*]Visuals of Meteor spell look much better now, especially in Astral missions
[*]Lost Soul troll carries crystal swords now in both forms. Also, we added visual effect when it changes form
[*]Gases after death of Freak enemy exist full duration
[*]Wonder Beetle ability animation improvements
[*]Added new visual effect for Poison Cloud (appears after death of Big Beetle)
[*]Arrow pointer of description tooltips points at right direction now
[/list]
[h2]Bug fixes[/h2]
[list]
[*]Midas Touch spell fix. It killed Astral Soarer, Crystal Soarer, Astral Wolf, Elemental Spirit, Elemental Warrior, Lost Soul enemies visually, but they were still alive but invisible and could took life.
[*]Numbers of damage in description of scrolls show real numbers now
[*]Fixed the bug when summoned Scorch Elemental (Nechai ability) didn't used player's skill (like damage bonuses and etc)
[*]Fixed the bug when Scully mob summoned from Scullhead didn't use Astral Curse ability
[*]Added visual effect (small black cloud) for Destroyer attack
[*]Improvements of resetting one skill option
[*]Increased text field in Construction menu
[*]Fixed the bug when first summoned units could get gold abilities for free
[*]We returned missing scenario/tutorial for all DLC missions
[*]Fixed the bug when some spells remained in spellbook even after skill reset
[*]Fixed the bug when Scorch Elementals didn't used Avatar abilities at certain maps
[*]Beetle and Astral Soarer mobs are more easily targetable with spell cursor
[*]Goblet building related bug fixes
[*]Added missing sound effect for Ore Samples building
[*]Crystal Swirls visual improvements
[*]Fixed a typo in Architect tooltip of Russian localisation
[*]Fixed a typo in tooltip of arrow to Astral of Russian localisation
[*]Reward for starting waves earlier is displayed right if bravery skill learnt
[*]Fixed the bug when enemies start walking being under stun effect upon getting damaged
[*]Some system texts improvements
[*]Crying Rushana building uses right link now (goes to Leave a review on DLC)
[/list]
[b]Play with us,[/b]
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