Major Update 1.98 is here. DLC campaign is finished!

Warstone TD

Warstone is a Tower Defense game, with RPG, Strategy, and even city building elements. Detailed Hi-res graphics and beautiful illustrations combine with a deep storyline to draw you into the world.

[img]{STEAM_CLAN_IMAGE}/26976525/7e0666486e22a67335c4e7e87f9297bcba69c9b3.jpg[/img] [h2]Hello there,[/h2] We want to apologize for such a long delay before an update. We had several unexpected things which we need to deal with before we could continue the development. Anyway, it is here and it is ready. First of all, we added 2 last story DLC missions. The Lair is maze level. Actually, it is the biggest maze level in the game with a lot of possible ways of placing stones. By the way, our programmer improved the code for maze building, So players could build the longest maze with 50 or more stones. We hope you enjoy that. [img]{STEAM_CLAN_IMAGE}/26976525/ed385a1ee2473c2a4d1c41197c8a0d300ff08549.jpg[/img] The Power of Love is the last story mission of Warstone. You start only with Nechai and debt of 750 gold. There are 3 long roads which converge at the point of Sleeping Rushana. So, you need to be everywhere to win. Later stages you will have so high gold income, so you could build/place up to 50 towers.. Also, Evil Betelgeuse casts bad spells on you. So, this map is full of action. We hope you will like it. Besides of missions, we added last 2 battle units. It is Executioner (an upgrade of Predator) and Plasma Elemental (an upgrade of Scorch Elemental). They are the strongest and the most expensive units in the game. Also, a bunch of new upgrades comes with Tavern level 2 to 5. [img]{STEAM_CLAN_IMAGE}/26976525/08523cd449985f61011b32de0946ae3f399adcc5.jpg[/img] We fixed Hot Air Ballon and we added 2 astral co-op missions, Narrow Island and Crystal Swirls. They have different difficulty and contain enemies from Astral world only. Anyway, players who don't have DLC can play the level. We added Challenge mode of Awakening, Death Trap and Survival mode of The Frontier, We Came in Peace and New Allies missions. So, we added 10 missions in total whereas DLC previously had only 10 missions. [img]{STEAM_CLAN_IMAGE}/26976525/7234da3fe7f1f7fdbe22dbee84c538ce7f18e005.png[/img] [h2]Scorch Elemental changes[/h2] We have got several reports about weakness of new Elemental towers. Yeah, they were weak. So, we made several changes. First of all, we increased base damage from 15-15 to 17-18. Secondly, they have armor reduction which stacks, so the longer they attack the stronger effect enemy suffer. Thirdly, upgrade for summoning cost comes after you pass 8th mission, so Elementals will be cheaper. Finally, Scorch Elemental now has similar to Witcher ability. It increases damage with every second. Actually, it increases the damage by 2 every second. So after attacking same target for 9 seconds, damage dealt is doubled. Not bad. The strong point of Elemental level 3 & 4 is to kill the big and tough enemies. We think, it fits this role perfectly. P.s. Elemental level 4 will have awesome mithril ability which we will add in the next update. [img]{STEAM_CLAN_IMAGE}/26976525/a87948f0b30d0bd347d87ce98d34cb336c63686a.png[/img] [h2]Bug reports[/h2] [list] [*]Enemies in Maze level chose better ways now [*]Fixed the bug when players couldn't build very long mazes and got "Impossible to Position" message all the time [*]Fixed the critical bug when killing Scully mob with Spear Throw led to game crash. [*]Fixed the bug when cast of Purge spell removed Bounce ability from Shieldmaidens and Valkyries [*]Name of Skullhead mob is shown properly now (was with Russian letters previously) [*]Fixed the bug when fast enemies slowed down on corners [*]Visual effects of Elemental Warrior on Night map were corrected [*]Fixed the bug when first frame of attack animation of Priestess got lost on the game screen [*]A lot of visual fixes of attack animation of Plasma Elementals. [*]Fixed the bug when damage spells like Lightning didn't deal damage to Crystalbacks [*]Fixed speed movement bonus animation for Boards (Chapter 1) [*]Fixed the bug when retargeting didn't change a target of Plasma Elemental [*]Predator and Executioner mobs now have red color backs [/list] [h2]About next update[/h2] DLC is almost finished. We will add all PvP units and their buildings in the next update. The building where you can buy more SPs also comes with next update. Finally, we will add remaining mithril abilities/upgrades for last units (Polymorph, Mines and etc.). After that we will just need to add sounds, translate texts to other languages and fix reamaining bugs Play with us, [img]{STEAM_CLAN_IMAGE}/26976525/5c16275f822181e369256a46174de79dbba6dae1.jpg[/img]