Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
[h1]Changes[/h1]
[h2]Event Modifiers[/h2]
[list]
[*] Loyalist Undead enemies no longer spawn in Monoliths.
[*] Removed[list]
[*] Increased Favor and Reputation Gain
[*] Increased Gold Drop Rate
[*] Increased Random Unique Drop Rate
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[h2]Favor and Reputation[/h2]
[list]
[*] Reduced Faction Gambler item costs by around 35% on average and made them more varied.
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[h3]Circle of Fortune[/h3]
[list]
[*] Reduced the cost of most prophecies by around 30% (this varies case by case due to aggressive rounding).
[*] Reduced the cost of Exalted Helmet, Boot, and Relic prophecies by slightly more than 30%.
[*] Reduced the cost of Legendary Potential prophecies by around 50% in total.
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[h3]Merchants Guild[/h3]
[list]
[*] Bazaar Favor cost reductions:[list]
[*] Idols cost 600 (from 800)
[*] Experimental affix tiers add 300 to Magic and Rare item costs (from 400)
[*] Set items cost 240 + 4 x level requirement (from 300 + 4 x level requirement)
[*] Uniques with 0LP cost 800 + 4 x level requirement (from 1200 + 4 x level requirement)
[*] Uniques with LP cost 3000 + 1000 x LP^2 + 40 x level requirement (from 4000 + 1500 x LP^2 + 40 x level requirement)
[*] Legendaries cost 6000 + 1000 per affix tier + 40 x level requirement (from 8000 + 1500 per affix tier + 40 x level requirement)
[*] Exalted items cost 2000 + 200 per T6 affix + 1400 per T7 affix + 400 per Experimental affix tier (from 2500 + 250 per T6 affix + 1500 per T7 affix + 600 per Experimental affix tier)
[*] Listing costs remain at 25% of buy costs with a minimum listing cost of 150.
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[h3]Rank Requirements[/h3]
[list]
[*] Reduced the reputation needed for most Item Faction ranks. Reaching rank 9 now requires 43% less reputation, and reaching rank 12 requires 34% less reputation than before. Changes are measured from previous Rank, not cumulative;[list]
[*] Rank 3 requires 2000 reputation (from 3000)
[*] Rank 4 requires 7500 reputation (from 11500)
[*] Rank 5 requires 20000 reputation (from 37500)
[*] Rank 6 requires 40000 reputation (from 75000)
[*] Rank 7 requires 70000 reputation (from 125000)
[*] Rank 8 requires 110000 reputation (from 200000)
[*] Rank 9 requires 180000 reputation (from 300000)
[*] Rank 10 requires 320000 reputation (from 500000)
[*] Rank 11 requires 500000 reputation (from 750000)
[*] Rank 12 requires 800000 reputation (from 1100000)
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[h2]Loot Lizards[/h2]
Updated Loot Lizard occurrence rate changes (values are for level 90+):
[list]
[*] 4% fewer yellow and purple lizards.
[*] 27% fewer blue lizards.
[*] 25% more white lizards (the ones with orange beams that give Uniques).
[*] 7% more big green lizards.
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Other changes:
[list]
[*] Loot Lizards now wait 40 seconds after last taking damage before burrowing underground to escape (increased from 20 seconds).
[*] Lizards drop 2 fewer shards on average.
[*] Yellow, purple, and green lizards drop slightly more Exalted items than before.
[*] White lizards drop slightly more Unique items at level 60+.
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[h1]Bug Fixes[/h1]
[h2]General[/h2]
[list]
[*] Improved character pathing across a number of scenes, improving map navigability.
[*] Fixed issue that prevented 'Chance to Shred Armor on Hit' from being applied to applicable base types that are class specific.
[*] Fixed an issue where, after dying to the boss in the Sanctum of the Architect, characters couldn’t move upon respawning.
[*] Fixed a bug causing the incorrect player character voice line to play upon entering the Shattered Road.
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[h2]Offline[/h2]
[list]
[*] Fixed a bug that occurred in Offline mode that would cause the player to be immortal after going through a Time Rift.
[*] Fixed an issue causing Offline players to teleport back to End of Time when using a Town portal during a fight with Aberroth instead of exiting the boss run as intended.
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[h2]Skill[/h2]
[list]
[*] Fixed a bug where Black Arrows created by Aerial Assault’s node Darkwing Fall were not able to be picked up.
[*] Fixed Aerial Assault not being able to go over gaps. It now behaves more like Fury leap.
[*] Fixed a bug causing incorrect player rotation when spamming Shield Rush with "The Rush of Sacrifice" node in Online.
[*] Fixed a bug where Runemaster's Hydrahedron was targeting an un-targetable ballista in the Argentus bossfight.
[*] Fixed an issue where the maximum companions stat would be displayed incorrectly on a Beastmaster with Artor's Loyalty or the Natural Bond passive node unlocked.
[*] Fixed an issue causing arrows to get stuck in the air after hitting an enemy when the player uses Flurry.
[*] Fixed Evade clipping through stairs and other ramps.
[/list]
[h2]Visual and Text[/h2]
[list]
[*] Fixed a bug where the fly-by indicator from Void Rahyeh in The Black Sun didn’t line up correctly with its dash.
[*] Updated skeleton visuals, including adding a double stab animation for the Acolyte’s Rogue Skeleton.
[*] Fixed an issue where Gaspar’s beam’s hitbox did not always line up with its visuals in Online play.
[*] Fixed some enemies using outdated descriptions.[list]
[*] For example, Void Prophets used the description of the old void prophets, "Always crits distant enemies", despite them having no such effect.[/list][*] Fixed an issue where Phoenix Shrine could block the view of Runes that Runemasters could have above their character.
[*] Fixed a visual bug where some fire torches appeared bright pink.
[*] Fixed a bug where multiple Forgotten Knights could appear on top of each other in the Shattered Road.
[*] Fixed an issue where the Boss Ward bar would not animate.
[*] Fixed a bug where in the second Quest Echo of Reign of Dragons, a VFX would never disappear during the Lightning Dragons fight. Also fixed a bug where the Lightning Dragons' shake attack would sometimes produce ability indicators that did not disappear afterwards.
[*] Fixed an issue where the tooltip for the 'Reduced Bonus Damage from Crits' stat was missing in the character stats menu.
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[h2]Shrines[/h2]
[list]
[*] Fixed a bug where shrines would spawn items in inaccessible areas in the Majel'ka Slums.
[*] Fixed an issue that prevented the Reclamation Shrine displaying the visuals for its beam.
[*] Fixed a bug where shrines could be placed on top of each other and other random encounters such as Nemesis in Temporal Sanctum in Online.
[*] Fixed cases where shrines and Nemeses could spawn in inaccessible locations in the Ice Caverns.
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[h2]Controller[/h2]
[list]
[*] Fixed an issue where the Bazaar menu could not be navigated when using a controller.
[*] Fixed a controller targeting issue when using Terrify.
[*] Fixed a controller navigation issue where you cannot navigate down from the second specialized skill in the skill slot.
[*] Fixed an issue where abilities couldn't be used with a controller after navigating the action bar.
[*] Fixed several issues with controller navigation of the Passive Tree panel.
[*] Fixed a bug that prevented reaching the Party panel when using a controller.
[*] Fixed an issue where the prompt for additional information in Skill Nodes in Skill Trees wouldn’t change when using a controller.
[*] Fixed a gamepad-related crash that could occur while opening the radial menu.
[*] Improved controller navigation of the Stash menu. Pressing Y/Triangle while hovering over a tab in the stash menu now opens the configuration window for that tab.
[*] Fixed a controller issue where the screen keyboard showed incorrect icons, and also adjusted the size of the screen keyboard keys.
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[h2]UI[/h2]
[list]
[*] Changed the Dungeon Key & Tier Selection UI so that it no longer shows for everyone in a party, preventing confusion about whether everyone in a party had to expend a dungeon key.
[*] Items duplicated via Rune of Creation or Lightless Arbor now properly show their mirrored images in the Bazaar UI.
[*] Fixed Class Masteries’ descriptions appearing squished and made UI scaling improvements.
[*] Fixed a UI scaling issue that could lead to the minimap appearing to move outside of its frame.
[*] Fixed a bug with the Loot Filter rule UI where the color picker would sometimes be visible for “show” rules.
[*] Fixed a bug where the Observatory reroll constellation button could not be interacted with in some circumstances.
[*] Updated confirmation popup for selecting a Mastery to make it clear which Mastery you are selecting.
[*] Fixed the Mastery selection panel for Acolyte showing the old icon for Reaper Form.
[*] Fixed the Mastery selection panel and the Passive Tree side banner showing the old icon for Forge Strike.
[*] Fixed a bug where clicking Empower on a Nemesis panel would reopen it.
[*] Improved item tooltip interaction behaviour. [list]
[*] CTRL then ALT shows ranges with comparison, while ALT then CTRL shows ranges without comparison.[/list] [*] Fixed an issue with the close button access in tutorial tooltips where the visual button did not line up with the actual area that could be interacted with.
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[h2]Performance[/h2]
[list]
[*] Made performance improvements to the Character Select screen and several in-game scenes.
[*] Added further performance improvements related to opening the Stash.
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