Last Epoch 1.1.7.6 Patch Notes

[h1]Changes[/h1] [h2]Event Modifiers[/h2] [list] [*] Loyalist Undead enemies no longer spawn in Monoliths. [*] Removed[list] [*] Increased Favor and Reputation Gain [*] Increased Gold Drop Rate [*] Increased Random Unique Drop Rate [/list][/list] [h2]Favor and Reputation[/h2] [list] [*] Reduced Faction Gambler item costs by around 35% on average and made them more varied. [/list] [h3]Circle of Fortune[/h3] [list] [*] Reduced the cost of most prophecies by around 30% (this varies case by case due to aggressive rounding). [*] Reduced the cost of Exalted Helmet, Boot, and Relic prophecies by slightly more than 30%. [*] Reduced the cost of Legendary Potential prophecies by around 50% in total. [/list] [h3]Merchants Guild[/h3] [list] [*] Bazaar Favor cost reductions:[list] [*] Idols cost 600 (from 800) [*] Experimental affix tiers add 300 to Magic and Rare item costs (from 400) [*] Set items cost 240 + 4 x level requirement (from 300 + 4 x level requirement) [*] Uniques with 0LP cost 800 + 4 x level requirement (from 1200 + 4 x level requirement) [*] Uniques with LP cost 3000 + 1000 x LP^2 + 40 x level requirement (from 4000 + 1500 x LP^2 + 40 x level requirement) [*] Legendaries cost 6000 + 1000 per affix tier + 40 x level requirement (from 8000 + 1500 per affix tier + 40 x level requirement) [*] Exalted items cost 2000 + 200 per T6 affix + 1400 per T7 affix + 400 per Experimental affix tier (from 2500 + 250 per T6 affix + 1500 per T7 affix + 600 per Experimental affix tier) [*] Listing costs remain at 25% of buy costs with a minimum listing cost of 150. [/list][/list] [h3]Rank Requirements[/h3] [list] [*] Reduced the reputation needed for most Item Faction ranks. Reaching rank 9 now requires 43% less reputation, and reaching rank 12 requires 34% less reputation than before. Changes are measured from previous Rank, not cumulative;[list] [*] Rank 3 requires 2000 reputation (from 3000) [*] Rank 4 requires 7500 reputation (from 11500) [*] Rank 5 requires 20000 reputation (from 37500) [*] Rank 6 requires 40000 reputation (from 75000) [*] Rank 7 requires 70000 reputation (from 125000) [*] Rank 8 requires 110000 reputation (from 200000) [*] Rank 9 requires 180000 reputation (from 300000) [*] Rank 10 requires 320000 reputation (from 500000) [*] Rank 11 requires 500000 reputation (from 750000) [*] Rank 12 requires 800000 reputation (from 1100000) [/list][/list] [h2]Loot Lizards[/h2] Updated Loot Lizard occurrence rate changes (values are for level 90+): [list] [*] 4% fewer yellow and purple lizards. [*] 27% fewer blue lizards. [*] 25% more white lizards (the ones with orange beams that give Uniques). [*] 7% more big green lizards. [/list] Other changes: [list] [*] Loot Lizards now wait 40 seconds after last taking damage before burrowing underground to escape (increased from 20 seconds). [*] Lizards drop 2 fewer shards on average. [*] Yellow, purple, and green lizards drop slightly more Exalted items than before. [*] White lizards drop slightly more Unique items at level 60+. [/list] [h1]Bug Fixes[/h1] [h2]General[/h2] [list] [*] Improved character pathing across a number of scenes, improving map navigability. [*] Fixed issue that prevented 'Chance to Shred Armor on Hit' from being applied to applicable base types that are class specific. [*] Fixed an issue where, after dying to the boss in the Sanctum of the Architect, characters couldn’t move upon respawning. [*] Fixed a bug causing the incorrect player character voice line to play upon entering the Shattered Road. [/list] [h2]Offline[/h2] [list] [*] Fixed a bug that occurred in Offline mode that would cause the player to be immortal after going through a Time Rift. [*] Fixed an issue causing Offline players to teleport back to End of Time when using a Town portal during a fight with Aberroth instead of exiting the boss run as intended. [/list] [h2]Skill[/h2] [list] [*] Fixed a bug where Black Arrows created by Aerial Assault’s node Darkwing Fall were not able to be picked up. [*] Fixed Aerial Assault not being able to go over gaps. It now behaves more like Fury leap. [*] Fixed a bug causing incorrect player rotation when spamming Shield Rush with "The Rush of Sacrifice" node in Online. [*] Fixed a bug where Runemaster's Hydrahedron was targeting an un-targetable ballista in the Argentus bossfight. [*] Fixed an issue where the maximum companions stat would be displayed incorrectly on a Beastmaster with Artor's Loyalty or the Natural Bond passive node unlocked. [*] Fixed an issue causing arrows to get stuck in the air after hitting an enemy when the player uses Flurry. [*] Fixed Evade clipping through stairs and other ramps. [/list] [h2]Visual and Text[/h2] [list] [*] Fixed a bug where the fly-by indicator from Void Rahyeh in The Black Sun didn’t line up correctly with its dash. [*] Updated skeleton visuals, including adding a double stab animation for the Acolyte’s Rogue Skeleton. [*] Fixed an issue where Gaspar’s beam’s hitbox did not always line up with its visuals in Online play. [*] Fixed some enemies using outdated descriptions.[list] [*] For example, Void Prophets used the description of the old void prophets, "Always crits distant enemies", despite them having no such effect.[/list][*] Fixed an issue where Phoenix Shrine could block the view of Runes that Runemasters could have above their character. [*] Fixed a visual bug where some fire torches appeared bright pink. [*] Fixed a bug where multiple Forgotten Knights could appear on top of each other in the Shattered Road. [*] Fixed an issue where the Boss Ward bar would not animate. [*] Fixed a bug where in the second Quest Echo of Reign of Dragons, a VFX would never disappear during the Lightning Dragons fight. Also fixed a bug where the Lightning Dragons' shake attack would sometimes produce ability indicators that did not disappear afterwards. [*] Fixed an issue where the tooltip for the 'Reduced Bonus Damage from Crits' stat was missing in the character stats menu. [/list] [h2]Shrines[/h2] [list] [*] Fixed a bug where shrines would spawn items in inaccessible areas in the Majel'ka Slums. [*] Fixed an issue that prevented the Reclamation Shrine displaying the visuals for its beam. [*] Fixed a bug where shrines could be placed on top of each other and other random encounters such as Nemesis in Temporal Sanctum in Online. [*] Fixed cases where shrines and Nemeses could spawn in inaccessible locations in the Ice Caverns. [/list] [h2]Controller[/h2] [list] [*] Fixed an issue where the Bazaar menu could not be navigated when using a controller. [*] Fixed a controller targeting issue when using Terrify. [*] Fixed a controller navigation issue where you cannot navigate down from the second specialized skill in the skill slot. [*] Fixed an issue where abilities couldn't be used with a controller after navigating the action bar. [*] Fixed several issues with controller navigation of the Passive Tree panel. [*] Fixed a bug that prevented reaching the Party panel when using a controller. [*] Fixed an issue where the prompt for additional information in Skill Nodes in Skill Trees wouldn’t change when using a controller. [*] Fixed a gamepad-related crash that could occur while opening the radial menu. [*] Improved controller navigation of the Stash menu. Pressing Y/Triangle while hovering over a tab in the stash menu now opens the configuration window for that tab. [*] Fixed a controller issue where the screen keyboard showed incorrect icons, and also adjusted the size of the screen keyboard keys. [/list] [h2]UI[/h2] [list] [*] Changed the Dungeon Key & Tier Selection UI so that it no longer shows for everyone in a party, preventing confusion about whether everyone in a party had to expend a dungeon key. [*] Items duplicated via Rune of Creation or Lightless Arbor now properly show their mirrored images in the Bazaar UI. [*] Fixed Class Masteries’ descriptions appearing squished and made UI scaling improvements. [*] Fixed a UI scaling issue that could lead to the minimap appearing to move outside of its frame. [*] Fixed a bug with the Loot Filter rule UI where the color picker would sometimes be visible for “show” rules. [*] Fixed a bug where the Observatory reroll constellation button could not be interacted with in some circumstances. [*] Updated confirmation popup for selecting a Mastery to make it clear which Mastery you are selecting. [*] Fixed the Mastery selection panel for Acolyte showing the old icon for Reaper Form. [*] Fixed the Mastery selection panel and the Passive Tree side banner showing the old icon for Forge Strike. [*] Fixed a bug where clicking Empower on a Nemesis panel would reopen it. [*] Improved item tooltip interaction behaviour. [list] [*] CTRL then ALT shows ranges with comparison, while ALT then CTRL shows ranges without comparison.[/list] [*] Fixed an issue with the close button access in tutorial tooltips where the visual button did not line up with the actual area that could be interacted with. [/list] [h2]Performance[/h2] [list] [*] Made performance improvements to the Character Select screen and several in-game scenes. [*] Added further performance improvements related to opening the Stash. [/list]