July Update Out Now

Thumb Tanks

Annoy your friends and get medals for it: shoot, deploy mines and use your tank's special ability to take the crown in this PVP split-screen frenzy. Collect coins and upgrade your tank. An easy to learn party-game with depth for hours of feuds with your friends.

[h1]What's New?[/h1] The July update has been published today (for the demo as well). The main changes are the introduction of team modes in the deathmatch, elimination, and sudden death game modes, the new cluster rockets, which replace the old quickfire power-up, and a bunch of changes to the game map. [h2]What's Coming in August?[/h2] Currently, I'm planning a bunch of improvements for the August update. A highlight should be the new base-defender mode, which is a king of the hill type game mode in which players have to conquer and defend an airbase. The rockets will be modular, so you can have contaminating cluster-bombs that also cause system failures on their target. Besides that, I'm planning a dozen smaller changes regarding balancing and fixing a handful of minor and one major bug. [h2]Launch Postponed[/h2] Surprise, surprise. The launch has been postponed. Instead of giving a new date, which probably wouldn't be the real one, I've adopted a "when it's done" approach. The game will come out, it will come out as early access, but please don't ask me when exactly. In case you are disappointed with that, I hear you. Send me a friend request, and I'll hook you up with a free pre-release key if you have been subscribed to the group as of today. [h2]Full Changes List[/h2] [NEW] Added Team Deathmatch, Team Elimination, and Team Sudden Death Game modes [NEW] Replaced quickfire pickup with cluster pickup. This new pickup will now grant a player multiple shots with a cluster cannon. Each shot will send out 5 small rockets, which in total deal double the normal rocket's damage. Therefore, it does great harm when used at short distances and can cover more space over long distances. [IMPROVED] Replaced destructible wood crates with indestructible rocks. [IMPROVED] Changed design for bushes. Also, the new bushes can get destroyed by explosions. [IMPROVED] Drone now follows its target but shoots less frequently. [IMPROVED] Completely revamped E-Torps now trigger a mini-game that affects target systems and health. [IMPROVED] Elimination messages will now be displayed big and bold for involved tanks. [IMPROVED] Game will now pause if a gamepad is disconnected. [IMPROVED] New animations to better indicate that a collectible was picked up. [BALANCING] Kim's tank is not decloaking when taking damage. [BALANCING] When picking up a repair pickup while already having an empty health chunk, the pickup will heal like a health pickup instead of restoring another health chunk. [FIXED] A bug in which rockets sometimes were rotated incorrectly. [FIXED] A bug where players eliminated by an e-torp were not correctly reset. [FIXED] A bug where drone and turret didn't shoot due to wrong collision detection. [FIXED] A bug that caused total scores to be miscalculated.