December update is here

Due to the holidays, this month's update comes with fewer, but significant, changes. Besides some bug fixes, the changes address suggestions provided by the game's playtesters. So, here they are: [list] [*] Menus can now be navigated by using the d-pad [*] The tank selection has been reworked and now features way less text and a preview video of the character's special skill instead [*] The game over screen has also been completely reworked [*] Picking up coins now triggers a short animation to provide better feedback [*] Gamepad-specific button names (like menu, share, etc.) are now displayed instead of generic names [*] Shots from the normal cannon, nukes, and e-torps are now easier to distinguish [*] The stun duration caused by Jani's emp blast is now half a second longer, and the blast range has been slightly increased [*] The tank's radar range has been slightly increased as well [/list] [h2]Whats next?[/h2] In January I'll concentrate on performance optimizations and bugfixes before being on vacation in February. So don't expect many new features before march.