October Update out now

Thumb Tanks

Annoy your friends and get medals for it: shoot, deploy mines and use your tank's special ability to take the crown in this PVP split-screen frenzy. Collect coins and upgrade your tank. An easy to learn party-game with depth for hours of feuds with your friends.

[h2]Coins, Upgrades, Power ups[/h2] A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher for the shops to buy a free power-up. Coins can also be used to reshuffle the upgrades in the upgrade draft. But beware: The player with the most coins in his possession at the end of the game receives a gold medal. [h3]UI changes[/h3] A handful of changes to the interface should make the game easier to understand. Before each round, you can now browse through all the tips. The irradiated area on the map is now more clearly visible. And especially the interface of the upgrade draft has been adapted: The upgrades and coins of all players are now permanently visible there. This allows you to better adjust your choice to your opponents. Finally, instead of the link to the poll, there is now a link to Discord. I look forward to your feedback there. [h3]Balancing[/h3] Some specials have been adjusted to balance them better against the others. Burt's shield now absorbs all damage for the first three seconds before the shield slowly loses its energy and can be penetrated. Serwa's Turret now has its own life energy - similar to Theodore's Drone - and also heals Serwa when she is within the Turret's range. If the Turret takes damage, this healing is reduced as well as its firing frequency. To compensate, your damage and normal firing rate has been reduced. Finally, Kim's cloaking device has been adjusted. Shots, mines and hits no longer override the cloaking device. However, Kim appears briefly in this case. [h3]Scoring for intercepted Canonballs[/h3] To avoid misunderstandings, when two cannonballs meet, the ball that has been in the air for less time is attributed to the other player. This should eliminate some confusing self-eliminations. In return, the "Intercepted" medal has been removed. This was very random and had little to do with skill. [h3]Medals[/h3] Some bronze medals were upgraded to silver medals. There is now a gold medal for the player with the most coins at the end of the round. The Medal for the most power-ups picked up in each round has been removed with the change to coins. There is no comparable medal for the most coins in a round, as this medal was also too random. Players who do not lose one health point in a round due to friendly fire will receive a medal for this. Finally, the animations during the award ceremony have been reworked again. [h2]All changes[/h2] [list] * Added coins and shops to the game * Reworked UI animations * Contamination is now more visible * Firerate during "Final Frenzy" is now quicker * Added coupons for shops * Added Re-Roll on upgrade draft * Clouds are now more dense * During draft, other players upgrades and coins stay visible * Updated pre-round tips * Reworked pre-round tips and map UI * Burts' shield updated * Serwas' turret updated * Kims cloak updated * Adjust some bronze medals * Removed medals, that involved almost no skill from the player to achieve * Added discord link to start screen * Added medal for most coins at match end * added medal for no self damage in a round * Fixed bug in graphics settings * Fixed but with tank trails spawning behind tank [/list]