August update out now

Thumb Tanks

Annoy your friends and get medals for it: shoot, deploy mines and use your tank's special ability to take the crown in this PVP split-screen frenzy. Collect coins and upgrade your tank. An easy to learn party-game with depth for hours of feuds with your friends.

Howdy everyone. The August update (in the beta as well as in the demo) is now live. This month's update comes with a bunch of changes, some adjustments to the balancing, and also some bug fixes. [h2]Join the playtesters panel![/h2] I'd like to get more people involved in the testing of the game. If you'd like to provide some feedback (and get a game-key in exchange), feel free to message me. More details about this can be found on [url=https://thumbtanks.com/playtesters-wanted] the official website[/url]. [h2]Changes to the Island Map and Weather[/h2] Now there is a chance of light or dense clouds over the map, which can partially block the view on the map. Finally, before each round, a bird's eye view of the entire map is shown. [h2]Modular Weapons[/h2] The weapon pick-ups have been changed to be modular. Instead of having to choose between E-Torps, Nukes, or Clusterbombs, you can now combine these pick-ups. This led to some changes in regard to the balancing of these pick-ups and the corresponding UI. [h2]Proximity Indicators[/h2] Indicators next to your tank will now indicate nearby tanks to avoid situations where players are missing each other. [h2]UI Changes[/h2] When taking damage or repairing the tank, numbers will indicate the amount of repair/damage to provide a better feel for the impact of weapons, specials, buffs, etc. A changelog has been added to the start screen showing the latest updates, changes, and what to expect from the next one. [h2]Balancing[/h2] Almost all talents and buffs are now stronger. Mines and rockets dealt a bit more damage. Natasha's special was upgraded: Natasha can now select two pick-ups, which will be in her air support box. [h2]What's Next?[/h2] Since I'll be on vacation between August and September, the September update will probably be rather small. The plan is to concentrate on performance optimizations. On the mid-term roadmap is still the base-defender game-mode, the possibility to change settings from the pause-menu, two new talents, and a bunch of new medals. Those and some other changes will probably come in the October update. [h2]Full List of Changes[/h2] [NEW] Weapon pick-ups can now be combined. [NEW] Proximity indicators show tanks nearby. [NEW] Added possibility of cloudy weather. [IMPROVED] Burt's shield was changed, so it does not make the tank wider. [IMPROVED] Nurse and witchdoctor talents are back. [IMPROVED] Rewrote Natasha's special to be more versatile and powerful. [IMPROVED] Respawn animation now fades earlier. [IMPROVED] Code optimization to reduce stutter on object-spawn and higher fps in general. [UI] The map (+ weather and time of day) is shown before each round. [UI] Added changelog to start screen. [UI] Health changes are now displayed as numbers in-game. [UI] Changed animation for gold and silver medals. [BALANCING] Buffs are now stronger, but limited to four levels each. [BALANCING] Talents are now stronger. [BALANCING] Thresholds for e-torp minigame related awards are now higher. [FIXED] A bug due to which Natasha could not call her air support. [FIXED] A bug in which E-Torp minigame wasn't reset when been eliminated while in minigame. [FIXED] A bug which caused spawn points to be on rocks. [FIXED] A bug due to which two players could spawn at the same spawn point. [FIXED] A bug that caused tanks to be burning before the start of the first round. [FIXED] A rare bug that caused the game to crash at the start of the first round. [FIXED] Flickering of the UI in "Time's up"-state. [FIXED] A bug, which caused e-torp minigame related awards to be given out wrong.