A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
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July 31st, 2023 PATCH NOTES
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[b]New Feature[/b]
Known cards in hand. You can now move to (or mouse over) the hand card icon for the opponent or for yourself to get a popup. For the opponent's hand card icon, you'll see the cards that you know for sure they must have in their hand. For your own hand card icon, you'll see the cards the opponent knows that you have. This feature isn't revealing any new information to anyone, it's just showing what both players should know anyway if everyone is paying attention.
[b]Balance Changes[/b]
--Geiger's Time Stop Super changed from 0 combo points and 1 damage to 2 combo points and 10 damage.
--Jaina's Dragon's Breath super changed from speed 14 to speed 8.
--White gem storm's effect changed to "At the end of each combat, if you hit the opponent, draw 2 cards."
[b]Bug Fixes[/b]
--Super moves no longer sometimes cost too much meter in combo practice mode.
--The input settings' remapping blue box no longer has a big white box to its right for no reason.
--The pause menu's "Leave Online Queue" button now uses title case like the rest of the buttons (instead of "Leave online queue").
--Fixed a recent bug that made the Power Up button light up during your main phase even after you already power up.
--Fixed a crash that could happen when loading Career mode from an older save file.
--Fixed a game crash when a player has 7+ status effects to display at the same time.
--Dragon Midori's X (Toxic Breath) is now actually recurring, as it claims to be on its card text.
--Jaina's Y (Dragonheart) text changed: "Lose 5 life when you play this" => "Take 5 damage when you play Dragonheart". This damage does count toward the blue gem storm's Legal Limit of 10 damage per turn.
--Mouse-clicking on the [View Extra Card] button help in the character select screen now works correctly to switch between Midori and Dragon Midori's stat cards.
--Fixed an annoying grinding noise when an AI opponent plays an ability card that it just drew on that same turn.
--The Future Sight ability card no longer gets stuck on screen when you play it when the deck is empty.
--Grave's Wind Summon empowered projectiles (Lightning Cloud and Fireball) now correctly beat Valerie's Rainbow Stroke (Z), which "Beats level 1 projectiles". Also adjusted the AI to take Wind Summon's projectile level change into account.
--Fixed some crashes related to memory usage problems.
--Fixed an AI bug where the AI's combo plan could accidentally get ignored.
--Fixed an AI bug with Geiger where the bot would have its Slow Time Spiral blocked, then not understand that it should throw the opponent guaranteed.
--Fixed an AI issue where the AI was so afraid to decline to punish an unsafe-on-block move that it would waste its burst as a punish (where it does only 1 damage with no extra effect).
--Fixed an internal crash of the AI system that could cause the AI to hang indefinitely.
Performance Improvements
--Optimized several technical things to speed up draw calls. Though performance was already good, this will help low end computers run with smoother framerate.
--Greatly improved memory usage. Reduced the amount of RAM the game needs by over 65% (in other words, the game uses only 35% of the RAM it used to use).
--Improved load time. Launching the game now happens much more quickly.
--Loading screen. When launching the game, the brief wait time now has a loading screen rather than a blank screen.
--Performed deep magic on the the large info cards with each character's stats and strategy info. They now take up 1/10th the disk space, yet appear at 4x the resolution (twice as many pixels wide, twice as many tall) as before.