A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
[b]October 11th, 2023 PATCH NOTES[/b]
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[b]NEW CHARACTER[/b]
Menelker is now available to play! He's a brutal fighter and the strongest martial artist in the realm. His Deathstrike super puts a countdown timer on the victim and they die at the end of that countdown no matter how many hit points they have!
[b]Career Mode[/b]
Career mode gets a big boost here with better UI for story content, new AI opponents, and new quests, and new unlockable tournaments with special rules.
--A second venue is now open in career mode: Golf Dragons. Lots of new opponents.
--The quest system has been revisited and has better looking UI. Both locations (Lou's Card Shop and Golf Dragons) have this new quest UI.
--The social media feed in the game has new UI. Now, the tweets from various AI opponents appear in a less obtrusive way. They appear automatically when the opponents have something to say, they scroll up when needed, they disappear automatically over time. You can still get to a history of these messages (Triangle button on a PlayStation controller) if you miss them. Because the tweets no longer require you to press a button to dismiss them, you can now navigate the various things to do at each venue while the tweets are appearing.
--Fixed a bug that caused too many tweets to appear at once. Before, it was common to have about twice as many tweets appear than were intended.
--At the Event Hall, you start with the ability to enter 4 different wacky-rules tournaments (that's not new in this patch). Now, you can unlock a 5th and 6th tournament, each with new and different wacky rules, by winning the tournament at Lou's Card Shop and the one at Golf Dragons.
--When you place in tournaments at any location other than the Event Hall, you win trophies. When you place at tournaments in the Event Hall, you win medals. You can now see these trophies and medals at the "Your Room" location in career mode.
[b]UI Improvements[/b]
--Added "Strike" and "Projectile" labels on the third page of Quick Rules, when we first introduce their symbols.
--Valerie's Rainbow Disc (Super 2) now has a red glow around the card when you try to use it as a non-opener. This is to hint to you that it's a bad idea because you won't get its special effect.
--In Combo Practice mode: You can now drag your hand cards to the discard or deck icons. This lets you quickly discard them or put them at the bottom of the deck. The dragged card shrinks down when you hover over the discard or deck icons, to hint that you can now do that.
--When you use Undo during a combo, the focus will go to the just-undone combo card (that returned to hand), instead of going to whichever leftmost legal hand card you have.
--When Arc Shot makes Dragonheart safe on block, the game now announces that after the combat reveal, rather than just before.
--Clarified the wording on Lum Bomb's icon tooltip. Instead of saying "You can still play Z or Super #1 without penalty", the tooltip now says "This Bomb's owner can still play Z or Super #1 without penalty".
[b]Bug Fixes[/b]
--Lum's Bomb now correctly allows pumping the opener, even if it stops the rest of the combo.
--When Lum's bomb explodes, it now correctly uses the bomb explosion sound, rather than using a sound from the opponent's opener.
--Hand cards no longer vibrate when you place the mouse cursor at the bottom of the game window.
--After a rematch, the first turn's openers no longer sometimes show up with incorrect green buffs or red nerfs from the past game.
--As a spectator, you can no longer drag hand cards to the table to "play" them. (This has no real effect on the game being watched, but it was confusing.)
--As a spectator, mouse-clicking on the blue [Done] button will no longer play the associated sound (since you can't meaningfully click it as a spectator).
--As a spectator, pressing the Esc key while there's a gameplay-back command possible on screen (ex: Undo during combos, backing out of the Exchange phase) will now bring up the pause menu instead of doing nothing at all. (It would try to play the "Back" command, and fail because you're a spectator.)
--Slightly tweaked the trajectory of the opponent's power-up fetched card, so that it stays fully on screen during its travel towards the hand icon, instead of having its right edge go slightly off-screen during travel.
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