A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
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New Yomi 2 update; we’ve added one new character and language support for multiple languages! Read more about it below:
[b]June 12th, 2024 PATCH NOTES[/b]
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[b]NEW CHARACTER[/b]
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—Bal-Bas-Beta, also known as BBB, is now available to play. He's a robot who uses keep-away tactics and is extremely strong when at long-range, but he does have one super move that he can use when close.
[b]MORE LANGUAGES[/b]
—In addition to English, the game now fully supports Chinese, French, and Russian
[b]Bug Fixes[/b]
—Master volume slider now mutes music/sounds at zero volume.
—The backspace and arrow keyboard key icons are no longer displayed too low in the button help.
—Fixed bad combat-reveal animation (missing reveal of the opponent's card, missing all on-openers-revealed UI animations) when an on-openers-revealed effect causes the combat to end prematurely. (Surprise Gift, Keep Away.)
—Fixed a bad Career mode tweet trigger for winning or losing against bacon&eggs at specific locations, which could trigger the wrong win/loss tweet.
—Grappling Mastery (Midori Ability) is no longer legal to play when Midori has no throw cards in discard. (Because then it would do nothing.)
—Fixed crash when choosing random select in online friend matches.
—Fixed Lum's Gimme a Jackpot ability so that it actually reveals the hand cards shown in the game log to the opponent.
—When Bigby's Jail super kills the opponent as an opener, the game no longer plays the Jail super movie twice.
—When a super dodge or super block kills the opponent, the game no longer shows its movie twice.
—Fix to known-hand-cards: When you exchange to fetch a second known copy of a given card, your known-hand-cards will now show two of that card, not just one.
—When Lum's item card Coin comes from a move whose hit was prevented (it dealt no damage because of Invisible, for instance), then that Coin will no longer incorrectly deal 6 damage.
—When Onimaru has the green gem storm active, his Martial Law super is now always considered to be level 3, and using it no longer drains his meter.
—Fixed some gamelog events such as "Hand Limit: Can't return Low Block" occasionally losing their text.
—River's stat/strategy card now correctly says that Bladestorm goes to Finesse stance, not to Hyper Finesse stance.
[b]UI Improvements[/b]
—The AI is better able to value dealing lethal block damage, and lethal damage mixups in general.
—AI River expects attacks much more often while in Finesse Stance, and thus no longer mashes Counter Lunge (Finesse 4) quite as often
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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments! We hope you had a fantastic holiday season and hope to bring you more Yomi 2 news throughout the year.