September 20th, 2024 Patch Notes

Yomi 2

A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.

[img]{STEAM_CLAN_IMAGE}/43108098/cb46bec22d3eca909557e20b5d7bc9dfe99bb93a.png[/img] Huge update for Yomi 2; FOUR new characters, two new languages, balance changes and bug fixes. Check it out below: [b]September 20th, 2024 PATCH NOTES[/b] ------------------------------------------------------------------ [b]NEW CONTENT[/b] [img]{STEAM_CLAN_IMAGE}/43108098/187709878bf71683123ba916bd70b880b69318a0.png[/img][img]{STEAM_CLAN_IMAGE}/43108098/5eae93f7150766fa8e6e3abdafd88c5d91755388.png[/img][img]{STEAM_CLAN_IMAGE}/43108098/3056aa7d8859bef16e398ac05ad8efb8ed34f0ec.png[/img][img]{STEAM_CLAN_IMAGE}/43108098/5e5a52498de173fa0d364a5f1820b368cbdd6565.png[/img] —[b]Zane, the Blood Guard Anarchist[/b] is now available to play. —[b]Gloria, the Hopeful Healer[/b] is now available to play. —[b]Gwen, the Doomed Wanderer[/b] is now available to play. —[b]Quince, the Flagstone Chief Magistrate[/b] is now available to play. This means all 20 characters are now available to play! (Plus 2 more in the Renegades Expansion.) —The game is now playable in German and Spanish. (The Spanish "tweets" for career mode are still incomplete though, but we're working on it.) [b]Balance Changes[/b] Setsuki: —Bag of Tricks (Ability) has an additional effect: "If you then have 4 or fewer cards, draw 4 cards." Green gem: —Crashing Rhino (Gem special move): "Armored." -> "Armored if you're not knocked down." —Breath of the Wild (Gem storm): Old: When you play a super, it costs no meter and instead GIVES you 1 meter. New: Your supers are free. Gain 1 meter each turn that you DON'T play a super. Black gem: —Shadow Tentacles (gem storm) no longer triggers on block damage. Troq: —Giant Growth (ability) changed: OLD: If your high and low blocks are in your discard pile, then this gets: Ongoing: Your moves do +3 damage each. Discard this from play: When you take 10 or more damage in a turn. NEW: Ongoing: Your moves do +3 damage / +3 block damage. Whenever you open with an attack, the opponent gets the edge. Discard this from play: When you take 10 or more damage in a turn. Onimaru: —The E attack no longer gives the edge. —During the green gem storm, the Martial Law super now only gets the level 2 or 3 effect if Onimaru actually had level 2 or 3, respectively (even though the super is free during green storm). Bal-Bas-Beta: —Junkshot (X) is now Can't Combo, rather than Starter. —It no longer returns to BBB's hand if Keep Away prevented damage that turn. Persephone: —On Your Knees (Super 2) is now unsafe on block. [b]Improvements[/b] —New sound and visual effect for healing life. —New sound for triggering Persephone's Dominance (innate). [b]Bug Fixes[/b] —During the green gem storm, Martial Law (Onimaru Super1) no longer incorrectly drains all meter when played after a dodge or as an unsafe-on-block punish. —Healing Potion is no longer legal to play when you have no blocks in hand. (Doing this would just discard Healing Potion for no benefit.) —Lum's Bamboo now correctly gets discarded when either player is hit by something else than direct moves, like Bubble Shield or Firestorm. —Acrobatics (Vendetta Y dodge) can no longer incorrectly be played when dodges are disabled by Rainbow Disc (Valerie Super 2). —Intimidating Roar (Dragon Midori Ability) can no longer force a River stance card to the top of her deck. It also no longer voids River's known-hand-cards if used while she's in a stance. (Because stance cards are immune to getting discarded.) —The known-hand-cards now correctly track the situation when Midori is the victim of Intimidating Roar (which temporarily wipes his known-hand-cards until he draws a card), then transforms to Dragon Form before drawing a card. —Fixed main phase buttons overlapping when your character has a fifth main phase button (like Bal-Bas-Beta) in some languages. —Fixed a possible AI hang during the AI's Mistress's Command. —Fixed crash when Blue Gwen applies both Prohibition and a throw or Chains of Ice effect at the same time to skip the opponent's main phase. —Fixed a bad layout for the big known-hand-cards when none of the hand cards are known (i.e. when they're all shown face down). —Possible fix for the "ghost character" character select glitch, where the animated character in center screen displays with glitchy textures from the background image. —Fix for friend match going into a bad flow (incorrectly showing the ruleset select screen) when you go into rematch character select, then press Back. —If you played the game before we added the "Known Hand Cards" remappable button, we now map that button to its defaults (R3 on gamepad, Q on keyboard) rather than leave it unassigned. —Fixed button configs not being saved correctly when using Steam Input. —The game no longer shows a "Random" button help (that does nothing when clicked) in the gem reference screen. —On MacOS, opening the Steam overlay (Shift-Tab) should now actually work. —When either Master Volume or Effects Volume are set to 0, super videos now don't play any sound at all, instead of incorrectly playing some very quiet sound. Text fixes: —Updated several character stat cards that were out of date. —Added some text explaining the definition of a "hit" to the third page of Quick Rules. —River's stances now mentions that while in a stance, you can't interact with your regular hand cards. —Fixed the career location screen's infopane about the tournament not correctly showing the location name. —Fixed "~~Final Authority~~" briefly showing up when someone plays Final Authority. —The gem select screen now correctly shows the blue burst's three lines of text —The friends screen no longer occasionally drops some mouse input when displayed over the gameplay pause menu. —The friends screen tabs now correctly get auto-placed and auto-sized according to the size of their localized text —Gwen throws now show their ability text in a bottom secondary gray stripe, rather than in a generic white ability box. ------------------------------------------------------------------ We’re always working on new features for Yomi 2, so hang out with us on [url=http://www.discord.gg/fantasystrike]Discord[/url] and stay up to date on further developments! Thanks for being a fan of our games.