A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
September 8th, 2023 PATCH NOTES
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[b]New Feature[/b]
You can now watch a friend play Yomi 2 with the spectator feature. From your in-game friends list, you can already click on anyone to challenge them directly. The new thing is you can now "Watch" their games, too. More info about this feature:
--When you click "Watch" on a friend, if that friend is currently playing online, you immediately jump into that match from the friend's perspective. You see things as your friend would, except that you can't actually take any gameplay actions. (The pause menu replaces "Forfeit", "Restart with new character", "Quit Friend Match" with "Stop Watching".)
--If the target friend is not currently playing online, you instead go into a pending state, with a yellow box on screen reminding you that you're pending to watch their next online match. This box lets you click it to cancel your pending-to-watch state, or with a controller you can hold the square button to do that too.
--You will continue watching a friend indefinitely, even after they finish a game and start the next one, until you leave the spectator mode.
--Friends that are currently playing online have their friends screen big "action button" turn into an eye icon, to watch them. (Instead of the crossed-swords icon, to challenge them.) If you're already watching someone, it turns into a red eye icon, to stop watching them.
--The friends screen now has a Spectators tab, where you can see all friends who are currently watching you. You can kick them from here, which prevents them from watching you for the rest of this play session.
--Whenever someone is watching you, a tiny yellow box appears in the bottom-right of the screen, showing how many spectators you currently have. Click it to open the friends screen to the spectators page, and see who it is.
[b]Bug Fixes[/b]
--Lum item cards no longer appear in his discard view. (They still appear in his deck view.) There is no discard pile for the items in this digital version, so this reduces confusion about that.
--When Lum has two active Fireworks, they can now both hit the opponent on the same combat reveal.
--Fixed Geiger's Time Spiral Hurricane card having an extra box that hides the ability text.
--Lum Fireworks now deals 4 block damage, rather than wrongly dealing 5.
--Lum's Gimme A Jackpot, for one-of-each, now correctly gives the edge for 1 turn, rather than 2 turns.
--You can now correctly play a "Wild" as the third or fourth card when revealing four-of-a-kind for Lum's Gimme A Jackpot, not just as the first or second card.
--When you play Lum's Bamboo from the Gimme A Jackpot ability, you now correctly gain the edge right away for that turn.
--Lum's bomb no longer makes his attacks incorrectly win combat against faster attacks.
--Lum's bomb now actually damages you when you get hit by an attack opener.
--When you dodge into Slots of Fun (Lum Super 1), and you get Coin items from that, these Coins now correctly deal their 6 damage.
--When Setsuki's Invisible prevents a recurring card from getting hit, that card now correctly returns to hand.
--Fixed a game freeze in the Knockdown Clash Event Hall tournament, when the opponent applies the +10 damage from knockdowns.
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