Journey to 1.0! Final preparations + new price

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

Hey friends, It’s been a while since we’ve had a big news post, so we want to give you an update as we head towards our 1.0 launch at the end of the year. We don’t have a more specific release date yet, but we will let you know as soon as we do... The team has reached some major milestones in completing the enormous amount of detail work it takes to get Qud to 1.0. We recently finished rewriting descriptions for the 2,000+ (!!!) objects in the game. Here’s the last one we did: it’s trash. [img]{STEAM_CLAN_IMAGE}/7472163/71b198beb298b7548614d8969a3cd1fbab86831f.png[/img] We also finished activated ability descriptions, message log messages, sound effects for everything in the game (over 1,000). And we fixed some long-standing bug chains with cooking, cloning, and creature attitudes. So what is left to do? Aside from more detail, there are two major pieces. First is the tutorial, which we’re designing specifically to teach the [i]very basics[/i] of Qud and help new players get their footing. We’re far along and will be making it available to Patreon backers and private testers soon. Second is the endgame. How do you end a game like Caves of Qud? Well, we’ve had the outline for 15 years, and we’re finally making good on it. Endings are hard, we take the task very seriously, and to be frank: [i]we are absolutely cooking[/i]! Can’t say anything else yet, but we’re so excited to share it soon. [h2]As we head into the endgame…[/h2] A few important things to know as we approach the finish line. [olist][*] [b]No More Feature Fridays.[/b] This Feature Friday (September 20th) will be the last one until 1.0! We’re going heads down to give full focus to the endgame. [*][b] Tutorial Beta is Coming.[/b] Early next month, we’ll put the tutorial up on a beta branch and ask folks to help us test. Be on the lookout! [*] [b]The Price is Going Up.[/b] After much consideration to many factors, including how far the game has come since our Early Access launch in 2015, we’ve decided to raise the price on [b]October 29th[/b] to $29.99 USD (and the OST to $9.99). This will be the final price heading into 1.0. We wanted to give as much notice as possible so that folks can get the game at its current price and take advantage of the 10% off sale running now. Please tell your friends who’ve been on the fence to pick up the game before the price goes up![/olist] We are nearly there, and we’re feeling it: excited, exhausted, etc. We’re committed to having these last few updates put a satisfying capstone on the game while also welcoming new players with (multiple) open arms. Thank you so much to everyone who has stuck with us for the long haul. Soon... [img]{STEAM_CLAN_IMAGE}/7472163/32ee4ffaf6389a2eebbaedf910f924a6567ec69b.gif[/img] Live and drink!