Feature Friday - August 30, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

Hey all, We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week. Live and drink, friends. 207.98 [list] [*]Clicking on an interactable object or hostile creature now advances one square before warning instead of preventing movement altogether. [*]The accomplishment for donating books to Sheba can now only be engraved on your [redacted] once, if other deeds are available. [*]Proselytizing a creature is now only an accomplishment if they have not previously been your companion. [*]Fixed a bug that took some loot away from the ancient bones in the asphalt mines. [*]Fixed an issue with metabolizing effects from cooked recipes not triggering properly. [*]Fixed the character sheet description of Light Manipulation to properly show the PV and reflect chance of the next level. [*]Fixed a bug with installing two onboard recoilers at the same time resulting in only one being usable. [*]Fixed a bug that caused the ceremonial vibrokhopesh to clack and buzz constantly on the world map. [*]Fixed a bug that caused popups referring to the chime '_' to be incorrectly capitalized. [*][modding] Added float and double gamestate methods. [*][modding] Added several methods for getting properties from HistoricEntity and HistoricEvent. [*][modding] Fixed a bug that caused the Circuitry part to lose all charge on the world map. [*][modding] The IXP multiplier wish (xpmul:#) behavior is now stored as a float game state "XPMul" and will persist on save load. [/list]