Feature Friday - September 13, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.99 [list] [*]Added the rest of the activated ability descriptions. [*]Added several more descriptions for creatures and items, finishing a full pass. [*]Added icons to the pet selection menu during character creation [*]You may now cook with objects from adjacent cells (eg, open bodies of water). [*]Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them. [*]Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step. [*]The pet Frondzie now more reliably uses it's taunt whenever you are in combat. [*]Fixed the "NoCombat" tag used on various pets. [*]The pet Ercolano should be properly animated now. [*]The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures. [*]Added a verification step when saving the game to ensure it was written to disk correctly. [*]Gave decarbonizers turret bodies rather than hover robot bodies. [*]Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating. [*]Fixed a bug that caused companions to have the incorrect water ritual liquid. [*]Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded. [*]Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return. [*]Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision. [*]Fixed a memory leak when choosing to not return to the start of your precognitive vision. [*]Fixed a bug that caused cloned abilities to never come off cooldown. [*]Fixed a bug that caused Ultra Fire to not have a cooldown. [*]Fixed a typo in the Empty the Clips activation message. [*]Fixed some typos in worldmap messages. [*][modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns. [/list]