Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.99
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[*]Added the rest of the activated ability descriptions.
[*]Added several more descriptions for creatures and items, finishing a full pass.
[*]Added icons to the pet selection menu during character creation
[*]You may now cook with objects from adjacent cells (eg, open bodies of water).
[*]Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
[*]Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
[*]The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
[*]Fixed the "NoCombat" tag used on various pets.
[*]The pet Ercolano should be properly animated now.
[*]The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
[*]Added a verification step when saving the game to ensure it was written to disk correctly.
[*]Gave decarbonizers turret bodies rather than hover robot bodies.
[*]Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
[*]Fixed a bug that caused companions to have the incorrect water ritual liquid.
[*]Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
[*]Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
[*]Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
[*]Fixed a memory leak when choosing to not return to the start of your precognitive vision.
[*]Fixed a bug that caused cloned abilities to never come off cooldown.
[*]Fixed a bug that caused Ultra Fire to not have a cooldown.
[*]Fixed a typo in the Empty the Clips activation message.
[*]Fixed some typos in worldmap messages.
[*][modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
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