Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
Hey folks,
If you missed [url=https://store.steampowered.com/news/app/333640/view/6973349936528070885]this announcement[/url], tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week after week, and we'll see you again soon!
Live and drink.
207.100
[list]
[*]Added a clickable close button to the status screens frame.
[*]We changed how the procedurally generated, white-titled books work when read.
[list]
[*]Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.
[*]You'll occasionally still find full-text books.
[*]Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.
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[*]The gun rack and cathedra cybernetics can no longer rust.
[*]Removed biome and stratum information from slynth sanctuary choices.
[*]The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.
[*]Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.
[*]Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.
[*]Tweaked troll foal character level.
[*]You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].
[*]You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.
[*]A sound is now played when your sharpened polyp crumbles to dust.
[*]A sound is now played when you activate the Temple of the Rock platform.
[*]World generation tier is now set correctly for objects generated at worldgen time such as lair owners.
[*]Gave becoming nooks way more HP.s
[*]Made the ingredient baskets and medical chests in the Yd Freehold unowned.s
[*]Added missing grenades to some artifact tables.
[*]Fixed Mass Mind not properly cooling down mental mutations.
[*]Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.
[*]Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.
[*]Fixed a bug with village apothecary stats.
[*]Fixed an error in the display of the cleave amonut for gigantic axes.
[*]Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.
[*]Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.
[*]Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.
[*]Fixed a bug with the tier of metal locker contents.
[*]Fixed some issues with cybernetic credit wedge chests.
[*]Fixed some description typos in Syphon Vim and some creature objects.
[*][modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.
[*][modding] Cleaned up the StreamingAssets folder.
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