Huge patch for 4th Towers has been released!

Long time no see! In the process of creating 4th towers scenario, we improved almost every aspect of the game's contents to make it more fun. Thank you all for waiting for a long time. And, there is still the 5th towers left and that development is currently underway. 1. New Contents - 4th Tower Scenario Now, you can play all floors of 4th tower. Let's aim for clearing with the newly added content! - Guide (need more upgrade) An explanation has been added, but it's not complete. We'll continue to update the encyclopedia. - 3Lv Class Upgrade Class upgrade becomes possible by defeating Kensei(3rd mid-boss). You can enhance your passive skill and unlock two most powerful skills. - Jeweler → Collector (replace with combination artifacts) A Jeweler will be changed to a Collector. The accessory upgrade system will be deleted and combination artifact system will be added instead. If you collect all specific artifacts, a combination item is unlocked. By paying a little gold, you can obtain powerful artifacts. The effects of sub-artifacts are still maintained. - New Stats, Skills, Items, and etc - New Monsters, Bosses, Tower Objects, and etc 2. Fix Contents - Leveling Skill Cost(PP) according to tier Current PP system has high cost requirements, making it hard to use many skills, especially in the early stages. Through leveling according to tier, we have made it possible to have more skills and adjusted the skills of higher tiers to show their true power. - Player and Monster balance patch - Modifications to functions, items, and costs in some stores - Artifact balance patch - Dot damage system balance patch There were areas where the dot damage had an unintentionally strong effect. This worked for both players and mobs, so we made it rightly. - Plaza NPC type and dialogue content modified - Bug fix