Hotfixes 0.8.2.4-0.8.2.6 - Changelog

Stoneshard

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

[h3]0.8.2.4[/h3] [list] [*] Bleeding is now considered a Lingering effect (rather than Physical). [*] Increased the base Cooldown Duration of "Draining Sigil". [*] Increased the Revenant Commander's Cooldowns Duration coefficient. [*] Adjusted the use conditions for "Necrophage": Ghouls will no longer consume corpses while at full Health. [*] Fixed the Brander's pyres sometimes remaining lit even after his death. [*] Fixed the bug causing some passive abilities to become unlearnt after sleeping. [*] Fixed the crash caused by "Net Throw". [*] Fixed the crash caused by "Incineration". [*] Fixed the bug causing the player character to voice enemies' speech lines when applying them with Stun and Daze.[/list] [h3]0.8.2.5[/h3] [list][*] Fixed the crash caused by "Spectral Haunting". [*] Possibly fixed the crash caused by "Web Spit". [*] Fixed Geomancy boulders not applying targets with Daze upon knocking them back into objects. [*] Fixed unique items being ignored in the Statistics if found outside of containers. [*] The Statistics' time-tracking system should now correctly sum up hours into days. [*] Lowered the spawn chance for some of the new enemy types. [*] Reduced the impact of some conditions and actions on the low level brigands and ghouls' Will to FIght. [*] Nerfed Murkstalkers. [*] Adjusted cooldowns and Energy Costs for some enemy abilities. [*]"Lesser Ritual of Resurrection" and "Greater Ritual of Resurrection" will now set the reanimated Undead's Armor * Durability to 0% and put their abilities on cooldown. [*] "Curse of Decay" should now correctly remove stacks of the effect after using any abilities, not just Attacks. [*] Fixed Weber's "trading" dialogue option disappearing after the Ancient Troll's death . [*] Fixed the bug with Knud and the Map of the Old Homestead Surroundings. [*] Fixed the Atlas of Aldor granting 5% Energy Restoration instead of the listed 10%. [*] Changed the Fatigue gain from using skills [1.5% > 2% of the used skill's Energy Cost] and spells [2.5% > 2% of the used spell's Energy Cost]. [*] Changed the Curse of Bloodlust [-25% > -20% Max Health] and the Curse of Madness [+5% > +7.5% Backfire Chance]. [*] Fixed technical tags and formulas being displayed in some of the enemy abilities' hovers.[/list] [h3]0.8.2.6[/h3] [list][*] Fixed the crash caused by "Stone Armor". [*] Fixed the bug allowing animals to attack the player character without warning if they have already participated in a fight with another creature. [*] Fixed "Push the Falling" prolonging the duration of "Confusion" by an incorrect number of turns. [*] Fixed "Seal of Cleansing" not removing magical and elemental entities if they are located on the same tile as the caster. [*] Fixed the interaction between "Seize the Initiative" and ranged weapons which allowed the skill to apply its effects with a second shot (after missing the first one). [*] Fixed "Blood Craze" not having the max duration cap. [*] Fixed the bug causing Wraiths to disappear when the player moves to another location or loads their save. [*] Fixed the 6th strike of "Anthems of Bloodshed" granting its bonuses to nearby allies even after missing the target. [*] Fixed the bug causing Ghouls to disappear if they use "Necrophage" while the player moves to another dungeon floor. [*] Fixed the bug allowing to use the "Reload" action while the left weapon slot already contains a loaded crossbow. [*] Fixed the overly high Attribute requirements for unlocking some of the staff skills: "Now or Never" and "Triumph". [*] Fixed the bug causing enemies to hit themselves in certain situations. [*] Slightly nerfed the Apostate miniboss. [/list]