Hotfix 0.8.1.8 - Changelog

Stoneshard

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

[list][*] Added a conclusion to the Ransacked Homestead's story. [*] Fixed the occasional inconsistencies between Energy costs displayed on the ability bar and in the Abilities menu. [*] The chance to walk to a random tile caused by "Confusion" now affects enemies as well. [*] Fixed Experience Gain not affecting the XP granted for reading books and notes. [*] When dropped on the ground, Purses will now display the amount of gold stored inside. [*] Slightly increased the rate of passive Pain decay, but also increased the amount of Health required for it to happen [75%/90% Health > 80%/95% Health]. [*] Fixed the pathfinding issue that was sometimes causing enemies to freeze in place or start walking back and forth. [*] Fixed Dwarven Garments' incorrect sprites (they were effectively switched). [*] Slightly increased the base level of equipment sold by the Brynn Alchemist and Bailiffs. [*] Reduced the power of the Fortitude enchantment. [*] Tweaked some armor and consumables' stats. [*] Fixed counters not prolonging the duration of Stance effects. [*] Fixed the crash caused by "Enough for Everyone". [*] Fixed the issue preventing most hidden passive effects from being correctly reapplied. [*] Fixed Venemist not leaving a corpse on death. [*] Fixed the layering issue with the NPC in the Brynn University's cellar. [*] Optimized enemies' decision-making algorithms. [*] The Candelabrum in the Golden Grain Inn can now be picked up.[/list]