Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
[list][*] Added a conclusion to the Ransacked Homestead's story.
[*] Fixed the occasional inconsistencies between Energy costs displayed on the ability bar and in the Abilities menu.
[*] The chance to walk to a random tile caused by "Confusion" now affects enemies as well.
[*] Fixed Experience Gain not affecting the XP granted for reading books and notes.
[*] When dropped on the ground, Purses will now display the amount of gold stored inside.
[*] Slightly increased the rate of passive Pain decay, but also increased the amount of Health required for it to happen [75%/90% Health > 80%/95% Health].
[*] Fixed the pathfinding issue that was sometimes causing enemies to freeze in place or start walking back and forth.
[*] Fixed Dwarven Garments' incorrect sprites (they were effectively switched).
[*] Slightly increased the base level of equipment sold by the Brynn Alchemist and Bailiffs.
[*] Reduced the power of the Fortitude enchantment.
[*] Tweaked some armor and consumables' stats.
[*] Fixed counters not prolonging the duration of Stance effects.
[*] Fixed the crash caused by "Enough for Everyone".
[*] Fixed the issue preventing most hidden passive effects from being correctly reapplied.
[*] Fixed Venemist not leaving a corpse on death.
[*] Fixed the layering issue with the NPC in the Brynn University's cellar.
[*] Optimized enemies' decision-making algorithms.
[*] The Candelabrum in the Golden Grain Inn can now be picked up.[/list]