Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
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[*] Made it possible to equip Throwing Nets into weapon slots.
[*] Lockpicks are now given priority over Crowbars when interacting with locks through the context menu.
[*] Fixed abilities not adjusting their Range when performing actions that don't take a turn.
[*] Fixed "Double Lunge" not receiving a reduced cooldown if both strikes deal damage.
[*] Fixed the issue with "Mighty Kick" and Stagger.
[*] Fixed the issue locking the character's ability to attack after being Knocked back on the same turn as moving to another location.
[*] Fixed "Regroup" granting its effect for a lower number of turns than mentioned in its hover.
[*] Fixed the trees rendering issue.
[*] Fixed the issue allowing to move around during some animations in the Prologue.
[*] Fixed low level brigands dropping wrong items on death.
[*] Fixed "Will to Survive" granting its effect for a lower number of turns than mentioned in its hover.
[*] Fixed some new items not appearing in traders' stock, Distant Dungeons' chests, and secret rooms.
[*] Fixed the incorrect damage values of Skeleton Kingsguards.
[*] Fixed Brigands using wrong speech lines when reacting to nearby Dogs' death.
[*] Fixed the crash caused by "Hold the Line!".
[*] Fixed the crash caused by "Elusiveness".
[*] Fixed the crash caused by interacting with some NPCs in settlements.
[*] Fixed the inability to use "First Aid" without active Injuries.
[*] Fixed abandoned chicken coops still producing chicken sound effects.
[*] Fixed the issue causing minibosses to lose their name upon loading a save.
[*] Fixed the Restless being able to drop more than one weapon.
[*] Fixed the possibility of discovering the tutorial trap in the Prologue before being prompted to do so.
[*] Added new sprites for some items.
[*] Fixed the bug preventing access to one of the starting Brigand dungeons.
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[*] Fixed the issue with overlapping enemy sprites that sometimes interfered with clicking on a desired target.
[*] Fixed the Energy bar hover displaying "inf" if Energy Restoration was zero.
[*] Fixed the crash caused by "Concentration".
[*] Fixed the crash caused by applying Stagger.
[*] Fixed the crash caused by using "Elusiveness".
[*] Fixed the crash caused by "Boulder Toss".
[*] Fixed the issue causing enemies to deal negative damage with AoE skills in certain situations.
[*] Fixed impassible tiles occasionally created by enemies after trading places with one another.
[*] Fixed Throwing Nets being treated as a weapon when equipped.
[*] Fixed some low level Brigands dropping magical and enchanted weapons on death.
[*] Fixed the error in the damage formula of "Mighty Kick".
[*] Fixed "Deflect" not taking the number of adjacent enemies into account when granting its bonus to Block Power.
[*] Fixed the character taking a step when attempting to place a trap in a doorframe.
[*] Disarmed Claw Traps now retain their correct sprite after loading a save or re-entering the location.
[*] Fixed the bug allowing enemies to use some abilities through closed doors.
[*] Fixed "First Aid" not improving the Condition of the character's body parts while affected by "Vigor" but not Injuries.
[*] Reduced the penalties applied by "Confusion" to -15%. Added +15% Backfire Chance to its effect.
[*] Added +10% Backfire Chance to the effect of "Covered in Oil".
[*] Fixed "Lingering Incantations" not increasing the duration of "Seal of Reflection".
[*] Brigand Warlock now has access to "Seal of Power" instead of "Seal of Reflection".
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