Hotfixes 0.8.1.5-0.8.1.7 - Changelog

Stoneshard

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

[list] [*] Made it possible to equip Throwing Nets into weapon slots. [*] Lockpicks are now given priority over Crowbars when interacting with locks through the context menu. [*] Fixed abilities not adjusting their Range when performing actions that don't take a turn. [*] Fixed "Double Lunge" not receiving a reduced cooldown if both strikes deal damage. [*] Fixed the issue with "Mighty Kick" and Stagger. [*] Fixed the issue locking the character's ability to attack after being Knocked back on the same turn as moving to another location. [*] Fixed "Regroup" granting its effect for a lower number of turns than mentioned in its hover. [*] Fixed the trees rendering issue. [*] Fixed the issue allowing to move around during some animations in the Prologue. [*] Fixed low level brigands dropping wrong items on death. [*] Fixed "Will to Survive" granting its effect for a lower number of turns than mentioned in its hover. [*] Fixed some new items not appearing in traders' stock, Distant Dungeons' chests, and secret rooms. [*] Fixed the incorrect damage values of Skeleton Kingsguards. [*] Fixed Brigands using wrong speech lines when reacting to nearby Dogs' death. [*] Fixed the crash caused by "Hold the Line!". [*] Fixed the crash caused by "Elusiveness". [*] Fixed the crash caused by interacting with some NPCs in settlements. [*] Fixed the inability to use "First Aid" without active Injuries. [*] Fixed abandoned chicken coops still producing chicken sound effects. [*] Fixed the issue causing minibosses to lose their name upon loading a save. [*] Fixed the Restless being able to drop more than one weapon. [*] Fixed the possibility of discovering the tutorial trap in the Prologue before being prompted to do so. [*] Added new sprites for some items. [*] Fixed the bug preventing access to one of the starting Brigand dungeons. ============================================================ [*] Fixed the issue with overlapping enemy sprites that sometimes interfered with clicking on a desired target. [*] Fixed the Energy bar hover displaying "inf" if Energy Restoration was zero. [*] Fixed the crash caused by "Concentration". [*] Fixed the crash caused by applying Stagger. [*] Fixed the crash caused by using "Elusiveness". [*] Fixed the crash caused by "Boulder Toss". [*] Fixed the issue causing enemies to deal negative damage with AoE skills in certain situations. [*] Fixed impassible tiles occasionally created by enemies after trading places with one another. [*] Fixed Throwing Nets being treated as a weapon when equipped. [*] Fixed some low level Brigands dropping magical and enchanted weapons on death. [*] Fixed the error in the damage formula of "Mighty Kick". [*] Fixed "Deflect" not taking the number of adjacent enemies into account when granting its bonus to Block Power. [*] Fixed the character taking a step when attempting to place a trap in a doorframe. [*] Disarmed Claw Traps now retain their correct sprite after loading a save or re-entering the location. [*] Fixed the bug allowing enemies to use some abilities through closed doors. [*] Fixed "First Aid" not improving the Condition of the character's body parts while affected by "Vigor" but not Injuries. [*] Reduced the penalties applied by "Confusion" to -15%. Added +15% Backfire Chance to its effect. [*] Added +10% Backfire Chance to the effect of "Covered in Oil". [*] Fixed "Lingering Incantations" not increasing the duration of "Seal of Reflection". [*] Brigand Warlock now has access to "Seal of Power" instead of "Seal of Reflection". [/list]