Hotfix 0.8.2.8 - Changelog

Stoneshard

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

- Fixed the crash caused by "Tempest". - Fixed the crash caused by "Draining Sigil". - Fixed the crash caused by "Blood Spit". - Fixed the crash caused by using "Forceful Slam" on the same turn as moving to another location. - Fixed the incorrect duration of "Blood Craze". - Fixed "Deadly Tail" still applying its outdated debuff. - Fixed "Sudden Lunge" delivering a second strike while dual wielding. - Fixed the possibility of reading already studied maps. - Fixed "Seal of Shackles" not prolonging the duration of its effect when used again on the same target. - Fixed the Leatherworking Workshop's Bailiff demanding a larger bribe even when presented with the Recommendation Letter. - Fixed Guards not reacting to the first bow or crossbow shot taken at them. - Fixed Runic Boulders not being destroyed when summoned on tiles with traps. - Fixed "Ramming Charge" being listed as a Stance ability. - Fixed the Ethnarch's Funeral Mask triggering only once per playthrough. - Increased the chance of triggering damage types' special effects. Standardized the duration of said effects. - Reduced the spawn chance for some high level enemies (including Brigand Mages, Sanguimages, and Murkstalkers). - Antitoxin will now halve the duration of Hangovers. - Fixed the bug causing equipment hovers to not display negative changes to stats if they were compensated by an enchantment. - Fixed Turncoats dropping weapons that didn't match their sprite. - Fixed Wolfhounds not having a "swimming" sprite. - Fixed the sound effect of "Resonance" disappearing after moving to another location. - Fixed the possibility of triggering multiple death animations at the same time when killing enemies with critical damage. - Fixed the bug causing stolen items to change their settlement tag to a new one when placed in a container owned by another settlement. - Fixed the sprite depth of destroyed Deathstinger Hives. - Fixed collision issues with dry trees in the steppes. - The game now correctly saves the color of blood splatters on the ground. - The game now correctly saves the color of dropped potions.