Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.
Survivors!
today we release a small hotfix consisting of bugfixes and stability improvements.
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img]
[list]
[*][b]Tutorial:[/b] Turtorial now unlocks Power Pole under any circumstance.
[*][b]Tutorial:[/b] Fixed specific missions not triggering, because they wrongfully assumed the tutorial was still ongoing.
[*][b]Expeditions:[/b] Fixed unreachable car in one of the warehouse POIs.
[*][b]Sessions:[/b] Always unlock all (new) baseline buildings on session load.
[*][b]Settlers:[/b] Prevent invalid increase of Workers.
[*][b]Settlers:[/b] Prevent negative worker amount.
[*][b]Zones:[/b] Fixing inconsistent zones where more people are assigned to buildings than adults.
[*][b]Zones:[/b] Fixing building ruins potentially spawning on fields.
[*][b]Minimap:[/b] Fixed minimap pings staying active when starting a new session.
[*][b]Audio:[/b] Fixed wrong behavior were audio effects would not be stopped properly.
[/list]
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[img]{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif[/img]
[list]
[*][b]UI:[/b] Better method for readable percentage strings.
[/list]
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
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