#4 | Major Update | Traders & Hunting šŸ’øšŸ¹ NOW LIVE

Endzone 2

Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.

Survivors, This update brings exciting [b]new additions[/b] and [b]improvements[/b] to enhance your journey! [b]Traders[/b] now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area [b]connects zones with electricity[/b] using new power poles, a construction vehicle, and a detailed electricity overview. We also [b]added animals to zones[/b] and you can now research the [b]Hunting Lodge[/b], where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, [b]enhancing productivity[/b] and the [b]ā€œWuselfaktorā€[/b]. As we wrap up the year, we'd like to [b]thank you for your incredible support[/b]ā€”[i]Wonderful Holidays, Merry Christmas and a Happy New Year[/i]! Hereā€™s to an even brighter 2025, Survivors! šŸŽ„āœØ [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] Before going straight to the changelog, we'd like to share the official release trailer for the [b]Traders & Hunting[/b] updateā€”accompanied by a [b]brand-new Endzone 2 track[/b] with [b]vocals by[/b] Ella Sawchyn's German voice actress and singer [b]Samina Kƶnig[/b]. Check it out here: [previewyoutube=0GZRrbrBfm4;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [list][b]Please note:[/b] Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming hotfixes. [b]Also, don't forget to opt-out of the PREVIEW build and change it back to the PUBLIC build.[/b][/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/2366561470be835a56cc4e8df467f98779495d78.gif[/img] [list] [*][b]Achievements:[/b] Added 2 new achievements. [*][b]Buildings:[/b] Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.[/list][table noborder=1 equalcells=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/44535526/796a7c141138f863b8742fb0009bd5490a8a6f32.png[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/44535526/2afe8632ca568c48279cee504509cc824ade4420.png[/img][/th] [/tr] [/table][list] [*][b]Buildings:[/b] Added the Sandmine building, so sand can be produced directly on a zone.[/list][img]{STEAM_CLAN_IMAGE}/44535526/2e92a10c60706dd56657c3d92d9d1cd48cd68a2d.png[/img][list] [*][b]Electricity:[/b] Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity. [/list][table noborder=1 equalcells=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/44535526/6a69238548aac959c5b10fdb1e82678b542d1351.png[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/44535526/041ae555b1517e0b2998eefceab23162852d74f4.png[/img][/th] [/tr] [/table][list] [*][b]Electricity:[/b] Added an electricity overview. [*][b]Electricity:[/b] Displaying energy network on the minimap. [*][b]Research:[/b] You can now use resources for research from all zones combined. [*][b]Settlers:[/b] Added animation sounds to settlers when working. [*][b]Soundtrack:[/b] Added 5 new tracks to the official [i]Endzone 2: Soundtrack[/i] on Steam [*][b]Traders:[/b] Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames![/list][img]{STEAM_CLAN_IMAGE}/44535526/8dd1ceb732c639837bc2b1ab4cd0cd8c49750c27.png[/img][list] [*][b]Traders:[/b] Added bargaining mechanic and special trader reputation missions. [*][b]Traders:[/b] Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources. [*][b]Traders:[/b] Traders will appear on the minimap once discovered. [*][b]Vehicles:[/b] Added a new vehicle designed to build power poles in the intermediate area.[/list][img]{STEAM_CLAN_IMAGE}/44535526/aa06606436264469731f998c65007e97c9f56e06.png[/img][list] [*][b]Zones:[/b] Animals now spawn on zones in forest regions. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img] [list] [*][b]Audio:[/b] Fixed badlands music playing on a zone. [*][b]Audio:[/b] Fixed main menu music abruptly ending instead of fading out. [*][b]Audio:[/b] Fixed overlapping music tracks when starting a new game session while one is already running. [*][b]Buildings:[/b] Fixed error when canceling the deconstruction of a building. [*][b]Expeditions:[/b] Expedition overview no longer shows outdated information (e.g., requirements). [*][b]Expeditions:[/b] Fixed escape button behavior while a code riddle is open. [*][b]Expeditions:[/b] Fixed error with the military base that caused the UI to disappear. [*][b]Expeditions:[/b] Fixed labels not updating when spacebar was consistently pressed. [*][b]Expeditions:[/b] Fixed roof wrongfully disappearing in the library expedition. [*][b]Expeditions:[/b] Fixed several issues with the brewery expedition. [*][b]Expeditions:[/b] Fixed several issues with the endzone expedition. [*][b]Expeditions:[/b] Fixed several visual glitches in ruins and expeditions. [*][b]Expeditions:[/b] Fixed spoilers for several seeds in greenhouse expeditions. [*][b]Expeditions:[/b] Fixed trigger areas, several labels, and collision issues in the military base expedition. [*][b]Expeditions:[/b] Fixed wrong progress meter for several expeditions. [*][b]Localization:[/b] Several localization fixes. [*][b]Map:[/b] Fixed trees appearing on roads. [*][b]Maps:[/b] Fixed wrong bridges spawning. [*][b]Missions:[/b] Fixed an issue with mission storages. [*][b]Missions:[/b] Fixed potential error with unavailable data for missions. [*][b]Missions:[/b] Voice-over is no longer skipped when restoring the last selection. [*][b]Savegames:[/b] Several savegame fixes to prevent loading errors. [*][b]UI:[/b] Fixed wrong selection history for last selected vehicles. [*][b]Vehicles:[/b] Fixed several issues with wheels. [*][b]Vehicles:[/b] Fixed auto-transfer of resources. [*][b]Zones:[/b] Fixed ruin glitching over the zone border. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif[/img] [list] [*][b]Audio:[/b] Tweaked several SFX volumes. [*][b]Expeditions:[/b] Added lockpicks back to several expeditions. [*][b]Expeditions:[/b] Added more loot to the military base expedition. [*][b]Expeditions:[/b] Added several crates that require lockpicks to open. [*][b]Expeditions:[/b] Changed dialog for code riddles to inform the player that they need to search for codes. [*][b]Expeditions:[/b] Ensured better clickability of interactables inside greenhouses. [*][b]Expeditions:[/b] The church expedition now has a unique safe code. [*][b]Expeditions:[/b] Tweaked location of several safe codes. [*][b]Expeditions:[/b] Tweaked several trigger areas. [*][b]Minimap:[/b] Increased minimap size. [*][b]Settlers:[/b] Builders now use more direct paths to construction sites for faster construction. [*][b]Settlers:[/b] Tweaked settler textures to appear brighter. [*][b]Settlers:[/b] Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor." [*][b]Vehicles:[/b] Trade route vehicles now stop smoothly when paused on their trade route. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [i]Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3[/i] [img]{STEAM_CLAN_IMAGE}/36095472/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [h3]Weā€™d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! Itā€™s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Donā€™t hesitateā€”come say hello! šŸ˜Š[/h3] [url=https://discord.com/invite/worldofendzone][img]{STEAM_CLAN_IMAGE}/44535526/b3b674a1b3b1f3b00149a94f1455ec2e1ecbc150.png[/img][/url] [img]{STEAM_CLAN_IMAGE}/36095472/54a023f03a740c71dee4e51699201190f49488ef.png[/img] https://store.steampowered.com/app/2144640/Endzone_2/