Early Access Hotfix | Hotfix #5 | V 0.8.9020.20887 #8c6476289

Endzone 2

Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.

Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img] [list] [*][b]UI:[/b] Fixed input fields of some sliders not accepting correct number of characters. [*][b]UI:[/b] Tooltips no longer overlap with the large map (e.g. in the Expeditions overview) [*][b]UI:[/b] Assigning resources to the resource bar in the HUD that are already assigned now swaps the resources. [*][b]UI:[/b] Fixed building construction and destruction UI not correctly reacing to the active state of the construction site. [*][b]UI:[/b] Fixed research goals not updating the UI correctly. [*][b]Vehicles:[/b] Fix for error when sending vehicles to different waypoints using shift. [*][b]Vehicles:[/b] Fixed a problem with the queue in vehicle workshops that made vehicles being stuck in the queue and not being produced anymore. [*][b]Map Generation:[/b] Fixed different errors when generating maps. [*][b]Gameplay:[/b] Fixed a bug with activating/deactivating production on buildings that are being upgraded [*][b]Audio:[/b] Stability fixes for picking the correct sector ambient. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [i]Your Teams from Gentlymad & Assemble | 0.8.9020.20887 #8c6476289[/i]