Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.
Survivors!
today we release a regular update that brings improvements, Quality of Life features and bug fixes.
Ingame statistic data will start to be collected with this update so in order to have the statistics window display data some ingame time has to pass. Also this is the first version of a statistics window which will be further improved in future updates.
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[img]{STEAM_CLAN_IMAGE}/44535526/2366561470be835a56cc4e8df467f98779495d78.gif[/img]
[list]
[*][b]Statistics:[/b] A statistics window was added that gives detailed information about each resource in a settlement.
[img]{STEAM_CLAN_IMAGE}/44535526/958e23d57b96d4e82590077b61678813c6c457c8.png[/img]
[*][b]Settlers:[/b] Settlers now have different names.
[*][b]Settlers:[/b] Settlers can now be renamed.
[*][b]Vehicles:[/b] Vehicles can now be renamed.
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[th][img] {STEAM_CLAN_IMAGE}/44535526/5c43032ff0fbf467b59d90b93cda89415d5d0555.gif[/img][/th]
[th][img]{STEAM_CLAN_IMAGE}/44535526/1a6e83bc405f1e651856d62be4d546a76148cfd8.gif[/img][/th]
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[/table]
[img]{STEAM_CLAN_IMAGE}/36095472/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[*][b]Expeditions:[/b] Added help texts for expeditions. These will also trigger once in savegames if help texts have not been disabled.
[*][b]Expeditions:[/b] The expedition overview now gives more detailed information about all available locations.
[img]{STEAM_CLAN_IMAGE}/44535526/9a13d7d88c776515b9a25d418ed65068d74170af.png[/img]
[*][b]Expeditions:[/b] Added new greenhouse expeditions.
[*][b]Tutorial:[/b] Added direction indicators for goals that require settling on a new zone or making an expedition
[*][b]Game Options:[/b] Added a toggle to enable or disable movement barks for explorers and vehicles.
[*][b]Game Options:[/b] Added a toggle to enable or disable camera edge scrolling.
[*][b]Profession Overview:[/b] Profession Overview now displays the maximum number of assignable jobs.
[/list]
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img]
[list]
[*][b]Zones:[/b] Fixed ground types for different zones to make buildings like mines better placable.
[*][b]Transportation Routes:[/b] Replaced drag & drop functionality in trade routes with a simpler but more stable interaction.
[*][b]Transportation Routes:[/b] Transportation routes in their overview no longer display wrong resources when deleting a transportation route.
[*][b]UI:[/b] Fixed flickering icons in zones.
[*][b]Expeditions:[/b] Completing the wind turbine expedition now not only removes the fog of war in its radius but also correctly uncovers all ruins.
[/list]
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[img]{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif[/img]
[list]
[*][b]Expeditions:[/b] Improved different puzzles at expeditions to make them better understandable.
[*][b]Expeditions:[/b] The hovering UI over ruins now reflects the progress of the expedition.
[*][b]Transportation Routes:[/b] Deleting a transportation route now needs to be confirmed via a prompt.
[*][b]Analytics View:[/b] The production analytics view now also reflects the most important warning for each building.
[*][b]UI:[/b] Changed some icons for building warnings.
[*][b]UI:[/b] Buttons below Minimap no longer overlap with the active frame of the minimap.
[*][b]UI:[/b] Community buildings now show the number of affected buildings in their inspector.
[*][b]UI:[/b] Event dialogs now have a clear indication to which settlement they belong.
[*][b]Gameplay:[/b] Different balancing to production buildings. Especially upgraded buildings are now more beneficial.
[*][b]Fields:[/b] Fields no longer require iron tools to be researched or built.
[*][b]Mines:[/b] Mines are now more flexible in their placement.
[*][b]Research:[/b] The technology that is currently being research is now highlighted in the tech tree.
[*][b]Research:[/b] The notification displaying that something is currently research now also displays the current research's name in its tooltip.
[*][b]Build Mode:[/b] Most buildings are now better visibile while placing them.
[*][b]Buildings:[/b] Buildings now show first steps of their building process in order to make construction sites and blueprints better visible.
[/list]
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[i]Your Teams from Gentlymad & Assemble | 0.8.9039.15944 #a4f085237[/i]
[img]{STEAM_CLAN_IMAGE}/36095472/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
https://store.steampowered.com/app/2144640/Endzone_2/
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