Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.
Survivors!
today we release a small hotfix consisting of bugfixes and stability improvements.
[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
[img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img]
[list]
[*][b]Bulidings:[/b] Fixed a bug when displaying the production tooltip for buildings that produce or require energy.
[*][b]Buildings:[/b] Fixed error when demolishing buildings with unfinished power poles in the vicinity.
[*][b]Buildings:[/b] Fixing cells for buildings that require cells for production not being placable in some cases.
[*][b]Buildings:[/b] Fixing storage in radius check for several buildings.
[*][b]Buildings:[/b] Fixing storage ruin not having correct values.
[*][b]Buildings:[/b] Fixed bug with energy creation.
[*][b]Missions:[/b] Fixed possible error for random event.
[*][b]Tutorial:[/b] Fixed error at the end of the tutorial (bridge event).
[*][b]UI:[/b] Fixed error when outputting invalid percentage based values.
[*][b]Savegames:[/b] Production buildings now get the correct energy values in older savegames.
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[img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img]
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