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[i](Fortress Tower sketches)[/i]
[h3]Update Notes[/h3]
- A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs.
- Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems.
- Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally
- Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others)
- Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)
[h3]Fortress Tower[/h3]
- New art and sfx
- New ground and aerial attack
- Shield Projectors are shown on the main HP bar
[h3]Misc[/h3]
- [Fireball Wizard] Additional attack added
- Some inertia added to the golems when two islands collide
- Dynamic music added for Desert Region
- More info is shown for spells in the Shop (e.g. shield hp, boost duration)
- Game time added in pause menu and game completion screen
- 'Structures Lost' stat now includes captured structures not just destroyed ones
- Floating platforms should not spawn near blocked tiles anymore
[h3]0.7.2 Fixes (was not announced)[/h3]
- Fix for sprites artifacts in Hub on 4k screens
- Fix for Boss HP Bar scaling at 4k screens
- Fix for unexpected camera slide to the center of a level in some cases
[img]{STEAM_CLAN_IMAGE}/43335260/eb337c2fa8968450025ee707ebbf88a964e270ec.jpg[/img]