Hexworld 0.7.3

[img]{STEAM_CLAN_IMAGE}/43335260/2c4429a28d67960f6e891fa157380a4a12d4ff56.jpg[/img] [i](Fortress Tower sketches)[/i] [h3]Update Notes[/h3] - A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others) [h3]Fortress Tower[/h3] - New art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar [h3]Misc[/h3] - [Fireball Wizard] Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - More info is shown for spells in the Shop (e.g. shield hp, boost duration) - Game time added in pause menu and game completion screen - 'Structures Lost' stat now includes captured structures not just destroyed ones - Floating platforms should not spawn near blocked tiles anymore [h3]0.7.2 Fixes (was not announced)[/h3] - Fix for sprites artifacts in Hub on 4k screens - Fix for Boss HP Bar scaling at 4k screens - Fix for unexpected camera slide to the center of a level in some cases [img]{STEAM_CLAN_IMAGE}/43335260/eb337c2fa8968450025ee707ebbf88a964e270ec.jpg[/img]