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[i]TLDR: Hexagons are now destructible, angry hexbusters added, but there are also bubble shields.[/i]
[h3]Hexbusters:[/h3]
- Hexagons now can be damaged and destroyed by a special Crush Damage property on some attacks
- Hexagon tile will be destroyed first (e.g. forest, mountains) and downgraded to a simple tile (e.g. dirt or stone)
- Crush Damage is enabled for Giants and Boulderswags but only when hitting non-ally hexagons
- Crush Damage is also applied when hexagon is collided with static obstacles and cliffs
- [Structure] Flame Cannon - enemy only, burst fire, medium Crush Damage
- [Structure] Dark Cannon - enemy only, extremely limited angle, high Crush Damage
- [Structure] Heavy Ballista - enemy only, shots long range arrows with piercing
- [Spell] Great Heal - Greatly restores health of ally golems
- [Spell] Magic Barrier - Creates a magic barrier that prevents projectiles from passing through
- [Spell] Stasis - Immobilize enemy ground golems for a significant period of time
- Purify Tile spell now restores hexagon hp
- [Trait] Storage Slots (7 max). Unlocks when storage is unlocked
- New level modifiers added. These level modifiers are marked with a star on a Aether Map
- [Level Modifier] Artillery - higher chance of artillery towers presence
- [Level Modifier] Air Raid - some spawners replaced with air golem spawners
[h3]User Interface:[/h3]
- Improved level start button icon and interactions
- New resource icons instead of obscure symbols (added in structure and hexagon info panel only)
- Golem info now shows extra attack info instead of "WEP_FireballSmall" when extra attack is present
- Towers range indicator shows when you hover on any tower structure
- Hexagon selector stays when hexagon is selected
- Double tap hotkey to remove any placed flag
- Shortcuts [Q] + 1 ... 4 for hex runes (detach, swap, merge, sacrifice)
- Shortcuts [E] + 1 ... 9 for spells
[h3]Balance Tweaks:[/h3]
- Defense structures balance to make them more effective at close range and less effective on siege range.
- Flame Tower, Frost Tower - AttackDistance 4.5 (was 7)
- Sentry Tower, Guard Tower, Defense Tower - AttackDistance 6.3 (was 10)
- Some tweaks for Guard Tower and Defense Tower to use burst fire instead of multiple projectiles per shot
- [Kingdom Editor] New gold prices introduced for T1, T2, T3 variations of structures. Selling 2xT1 still gives more gold value than selling 1xT2
- [Aether Map] Max levels per region is set to 12 (was 20)
- Structures with low efficiency now spawn raw units with HP% equal to the efficiency (e.g. giant den supplied with 5% essence will produce units with 5% HP)
- Boosters are now more impactful, stronger, but also require more resources. Together with the previous change they should be much more interesting to use
- Fortress Tower HP is set to 5000 (was 10000)
[h3]Fixes:[/h3]
- Fix for hexagon formation stuck for 2 seconds when hexagon with mountains tile is sold
- Fix for gray border line that appears when formation is updated in some cases
- Fix for Fortress Tower inaccuracy, but it is still easy to dodge it
[h3]Localization:[/h3]
- Some work done towards multiple languages support but still work in progress
- Locales are moved to Hexworld_Data\StreamingAssets\Locales and could be modified externally
- Chinese characters support added
- Latin, Creek, Cyrillic, Thai, Georgian, Armenian alphabets are also supported
- More info on locales in future patch notes, no ETA for exact languages support
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