Hexworld 0.11

[h2]Welcome, queens and kings, to 0.11 Update![/h2] This time we brought you: Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have to secure a source of ammunition to reliably use them. New stashes with this resource, as well as Aether shards and mana refills on the levels. Shorter hexagons for a more aesthetically pleasing sky-drifting experience. This update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0. Merry Christmas and a Happy New Year! [img]{STEAM_CLAN_IMAGE}/43335260/ef3442a8279c562768c97aa5b4c588d7d09473b4.jpg[/img] [h3]Full Patch Notes[/h3] - [New] Flame Cannon, Dark cannon, Heavy Ballista can be captured now - [New] Resource - Pyrite, a special resource to power these structures - [New] Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region) - [New] Ancient Tower and Ancient Tower Cell as a weapon to defeat the Manta boss - [New] Artifact - Unstable Power Core Artifact, makes golems explode on death - [New] Artifact - Energy Potion Brewery, produces potions for golems to consume to get a heavy boost - [New] Brand new visuals for clouds and Fog of War - [New] Golem 'souls' indication with particles flying back to spawners upon golems death - [New] Brand new tutorial system with a much lower amount of text and better indication - [New] Effect for summoned structures (e.g. summon tower spell) - [New] Shorter hexagons and we love them! - [New] Structures - Pyrite Deposit, Pyrite Mine, Mana Deposit, Aethershard Cache, Storage House - [New] Better corruption indicators for golems and structures - [New] Boss icon that is always visible indicating the location of the important enemy - [New] Fancy health bars for structures with ammo and reload indication for towers - [New] Settings are now available from level menu - [New] Settings - Camera Zoom Sensitivity slider - [New] Settings - secondary Camera Zoom key bindings (mouse wheel is always assigned) [h3]Fixes, Balance and Improvements[/h3] - Flame Cannon does not deal crush damage anymore which means they do not damage the hexagons - Fix for summon tower spam by the enemy (still spams on higher threat) - Fix for swarm hexagons spawned inside cliffs (thanks Melavex and skipydog) - Better level border detection, always at midpoint of player’s formation (thanks skipydog) - Fix for a wrong tile placed when an ice mountain is hit really hard (thanks skipydog) - Fix for hexagons stuck inside another formation, they should reconnect now - Fix for melee golems to finish the attack and hit the ground even when target is already dead - Fix for ‘eyes are looking’ message to not be covered by the victory banner - Some music tweaks for better transitions - Better Aether Swarm platforms emerge animation - Worldstones should not spawn on stashes and misc structures anymore - Flying golems now fly to the castle if their spawner is lost instead of idling - Boss levels now have Aether shard stashes to give a way to charge artifacts faster