[h2]Welcome, queens and kings, to 0.11 Update![/h2]
This time we brought you:
Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have to secure a source of ammunition to reliably use them.
New stashes with this resource, as well as Aether shards and mana refills on the levels.
Shorter hexagons for a more aesthetically pleasing sky-drifting experience.
This update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0.
Merry Christmas and a Happy New Year!
[img]{STEAM_CLAN_IMAGE}/43335260/ef3442a8279c562768c97aa5b4c588d7d09473b4.jpg[/img]
[h3]Full Patch Notes[/h3]
- [New] Flame Cannon, Dark cannon, Heavy Ballista can be captured now
- [New] Resource - Pyrite, a special resource to power these structures
- [New] Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region)
- [New] Ancient Tower and Ancient Tower Cell as a weapon to defeat the Manta boss
- [New] Artifact - Unstable Power Core Artifact, makes golems explode on death
- [New] Artifact - Energy Potion Brewery, produces potions for golems to consume to get a heavy boost
- [New] Brand new visuals for clouds and Fog of War
- [New] Golem 'souls' indication with particles flying back to spawners upon golems death
- [New] Brand new tutorial system with a much lower amount of text and better indication
- [New] Effect for summoned structures (e.g. summon tower spell)
- [New] Shorter hexagons and we love them!
- [New] Structures - Pyrite Deposit, Pyrite Mine, Mana Deposit, Aethershard Cache, Storage House
- [New] Better corruption indicators for golems and structures
- [New] Boss icon that is always visible indicating the location of the important enemy
- [New] Fancy health bars for structures with ammo and reload indication for towers
- [New] Settings are now available from level menu
- [New] Settings - Camera Zoom Sensitivity slider
- [New] Settings - secondary Camera Zoom key bindings (mouse wheel is always assigned)
[h3]Fixes, Balance and Improvements[/h3]
- Flame Cannon does not deal crush damage anymore which means they do not damage the hexagons
- Fix for summon tower spam by the enemy (still spams on higher threat)
- Fix for swarm hexagons spawned inside cliffs (thanks Melavex and skipydog)
- Better level border detection, always at midpoint of player’s formation (thanks skipydog)
- Fix for a wrong tile placed when an ice mountain is hit really hard (thanks skipydog)
- Fix for hexagons stuck inside another formation, they should reconnect now
- Fix for melee golems to finish the attack and hit the ground even when target is already dead
- Fix for ‘eyes are looking’ message to not be covered by the victory banner
- Some music tweaks for better transitions
- Better Aether Swarm platforms emerge animation
- Worldstones should not spawn on stashes and misc structures anymore
- Flying golems now fly to the castle if their spawner is lost instead of idling
- Boss levels now have Aether shard stashes to give a way to charge artifacts faster