Hexworld 0.6.3

[h3]Difficulty modes![/h3] - Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty [h3]Tile Hit Points[/h3] - Each tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters [h3]Hex Busters Tweaks[/h3] - Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista [url={STEAM_CLAN_IMAGE}/43335260/a95b2a047216ad32a92e1a8796fc8d7d14c692a1.png][img]{STEAM_CLAN_IMAGE}/43335260/0aee36d0393b48b522772a50e494b7599a8c145e.png[/img][/url] [h3]Unit Health Bars[/h3] - Golem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds - Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health [img]{STEAM_CLAN_IMAGE}/43335260/c34ddc0d4ed5850f742f36d3c0d3603adb296550.gif[/img] [h3]Misc[/h3] - Fix for flag hotkeys [1-5] not working sometimes - Hawks are now called Bees, Wasps and Hornets depeding on their grade - Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0) - New effects for Fortress Tower attacks