[h3]Difficulty modes![/h3]
- Three difficulty modes introduced - easy, normal, hard
- Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use
- Available for any new game started, can not be changed during that game
- Your existing game before this update counts as "normal" difficulty
[h3]Tile Hit Points[/h3]
- Each tile now adds hit points to base hexagon hp
- Base hexagon hp: 300
- Grass, oasis, cacti, graveyard +100 hp
- Forest +200 hp
- Small mountains +300 hp
- Large mountains +600 hp
- This should help reinforce your formation against hex busters
[h3]Hex Busters Tweaks[/h3]
- Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3)
- Ballista arrow now does shrapnel shots when it hits a structure
- Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista
[url={STEAM_CLAN_IMAGE}/43335260/a95b2a047216ad32a92e1a8796fc8d7d14c692a1.png][img]{STEAM_CLAN_IMAGE}/43335260/0aee36d0393b48b522772a50e494b7599a8c145e.png[/img][/url]
[h3]Unit Health Bars[/h3]
- Golem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds
- Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health
[img]{STEAM_CLAN_IMAGE}/43335260/c34ddc0d4ed5850f742f36d3c0d3603adb296550.gif[/img]
[h3]Misc[/h3]
- Fix for flag hotkeys [1-5] not working sometimes
- Hawks are now called Bees, Wasps and Hornets depeding on their grade
- Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0)
- New effects for Fortress Tower attacks