Hexworld 0.7.1

[img]{STEAM_CLAN_IMAGE}/43335260/51ebbdc2b90e53452855db8fb4a9e4cedd6eccb8.png[/img] [h1]Nomad golems join the battle![/h1] Hexworld is slowly getting in shape in terms of content and lore, and this update brings a lot in this regard. First of all, we bring the different golem building styles. [list] [*] Life style is based on the essence of living creatures and nature, those are your favorite chunky bois made of clay and dirt. Sturdy, reliable, and really persistent. [*] Radiant style require hot and sunny places to gather essence, their nomad golems are made of dust and hot air, covered by exquisite canvas. They are swift, can dodge, but a little bit on a frail side. [*] Death style, well.. let's not yet talk about the Death lords and how they make their battle abominations. [/list] Second, the kingdoms now have proper identity, each of them will reside in a specific region and have preferred golem style buildings. [img]{STEAM_CLAN_IMAGE}/43335260/bd79f4ea74e03673b27c54aca8227ba224d07bcb.png[/img] [list] [*] Azuria Kingdom and Redplaine Duchy inhabit the Green Continent, and of course, with their grassfields and forests their schools follow a Life style golembuilding [*] Califate Emeralis and the Empire of Tang occupy the Desert continent, and their artificers build golems using Radiant school teachings [*] Mortum.. is Mortum, nothing to see here, let's move on. [/list] You can now start your adventure in any of the regions (well, we just have 2 for now :), so if you already played a lot of Green continent, feel free to start from the Desert. We also made some QoL updates like a better camera pan. And last, but not least, the music got a massive update, we finally made a proper dynamic music engine and a killer track for it, so check out the Green continent music! Now hopefully it's a bit less annoying to play on repeat for several levels :) Desert one is coming along a bit later, too. [h3]Full Patch Notes[/h3] - [New] Dynamic Music Engine and new dynamic track in Green region - [New] Screen - Regions Map - [New] Desert structures - Chakram Palace, Dagger Palace, Scarab Lair - [New] Mortum structures - Bone Archery, Bone Barracks - [New] Azuri structure - Hound Stable - [New] Desert golems - Chakram Nomad, Dagger Nomad, Scarab - [New] Mortum golems - Crossboner, Bonewarrior - [New] Azuri golem - Hound - [New] Azuri tiles - Meadow, Steppe - [New] Mortum tile - Dead Forest - [New] Art for Boulderswag Pit and Giant Pit structures - [New] pan camera control, more precise and feels much better than the old one - Camera pan sensitivity setting added to settings menu - Slide camera pan option is disabled. We may or may not bring it back at some point [h3]Locales[/h3] - Simplified Chinese locale added - Ru-ru locale added - We are not enabling official "supported languages" in Steam yet for these locales - You can switch locale in settings menu - Locales are stored in \StreamingAssets\Locales folder of the game [h3]Balance[/h3] - HexDamage is reduced for Giants and Boulderswags to 10 (was 25) means they will less likely destroy your hexagons - Giants and Boulderswags spawn pattern is now 2 units max at T3 (was 3 units max at T3) - Better splash damage control. Now limited by x2 max in the hit epicenter - Forge: ArmorAdd 5 (was 10), SpeedMod 0.7 (was 0.6), AttackSpeed 1.3 (was 1.5) - Global MinDamage is now 1.0 (was 0.1) to counter extremely high armor values in some cases - Few tweaks to desert tiles (e.g. Oasis +3Ra/+3Li, Savannah +2Ra/+2Li) - Red Pillars tiles give same amount of Iron as Mountain tiles - Oasis tile has a passive healing aura (+3 hp per second) - Mortum units now ignore necro tile slowdown effect [h3]Performance[/h3] - Introduced LODs for tiles and units. When you zoom out - less details will be shown consuming less GPU resources. - Introduces Pooling for projectiles and visual effects. Means they will be recycled instead of allocated/deallocated spending CPU cycles. [h3]Other Fixes[/h3] - [Editor] Fix for weird offset when dragging a hexagon in some cases. - [Fireball Wizard Boss] Now you can not kill the boss by destroying the hexagon he is staying on [url={STEAM_CLAN_IMAGE}/43335260/c923a7d00b7698e38983b549574745e66a8eec94.png][img]{STEAM_CLAN_IMAGE}/43335260/a4e8fe786b4be4757508a67e6d6653927ee8c309.png[/img][/url]