Go-Go Town! Major Update 1 - Build + Bustle

Go-Go Town!

Plan, Build...Prosper? As mayor, it’s up to you to breathe life back into this rundown town. Construct shops, hire staff, automate deliveries with couriers, and attract tourists to town, all while managing infrastructure and avoiding catastrophes! Who said being mayor was going to be easy…

[b]A New build is up (0.5.56.16968EA)[/b] [u]New Features[/u] [list] [*] Play space increase: 5 new areas of the map to unlock. [list][*]Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout [/list] [*] Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming). [list] [*] Added 3 new zones for the player to place (Giving a total of 4 of each zone type). [*] Added New Zone Border Visuals. [*] Added New ‘Zone’ Section in Build Menu. [*] Added New Prop “Mining Shafts”: these link to new mining interiors. [*] Modified prop spawning rules in zones to fit the new dynamic shapes. [*] Player can now freely move props within industry zones (ie, Trees, Shrubs etc). [*] Player can give each zone an Icon to help identify them. [*] Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.[/list] [*] Subways: Help get around town! [list] [*] Added 4 Subway lines, each with 5 placeable stations. [*] Player can give each station an icon to help identify them. [/list] [*] Car Parks + Vehicle Racks: Store a vehicle for quick and easy access [list] [*] Added Car Park for Road Vehicles. [*] Added Vehicle Rack for off-road vehicles. [/list] [*] New Exploration Maps [list] [*] Added two new explorable maps, each with hidden content to find within. [/list] [*] 3 Mining shafts [list] [*] The player can place mining shafts in mine zones, each accessing a unique mining area. [/list] [/list] [u]New Content[/u] [list] [*] 6 New Townies [*] 1 New Vehicle [*] New Player Cosmetics [list] [*] 6 new Hairstyles [*] 1 new Glasses [*] 2 new Hats [*] 1 new Backpack [*] 2 new Dresses [*] 1 new Legs [/list] [*] New Decorations and Props [list] [*] Freeway Set [list] [*] Highway Barrier [*] Roadworks Barrier [*] White Loop Barrier [*] Road Sign [*] Bridge Road [*] Boom Gate [*] Signposts x 2 [/list] [*] Gardens Set [list] [*] Outdoor Setting [*] Garden Arch [*] Lamp Post [*] Hanging Street Lights [*] Swing Set [/list][*] Giant Game Pieces Set [list] [*] Chess Pieces x 12 [*] Checker Pieces x 4 [/list][*] Classical Set [list] [*] Classical Statue [*] Classical Display Plinth [*] Classical Bench [*] Classical Brazier [*] Classical Column [/list][*] Beach Set [list] [*] Deck Chair [*] Tiki Torch [*] Beach Restroom [/list][*] Hedge Archway [*] Flowers [list] [*] Marigolds, Sunflowers, Tulips in various colours [/list] [/list][*] New Terrain Tiles [list] [*] Pink Grass [*] Checker/Chessboard [*] Hedge Maze [/list] [*] 47 New User Icons [/list] [u]Bugfixes, Improvements and Fixes[/u] [list] [*] Import Menu [list] [*] Import App has been re-designed to better help you locate items. [/list][/list][list][*] Building Menu [list] [*] Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.   [*] Building menu will now wrap back to start upon reaching the end of the list. [*] Building menu ‘groups’ are now uniquely styled to increase clarity. [*] Items are now all stored in correct groups in the Build Menu [*] Fixed prompts in build mode saying you could delete an item when you couldn’t [*] Stopped the drone in build mode from triggering an effect when you perform an invalid delete action [*] Fixed Coop build mode issues where players could place more props than they were given. [*] Fixed flickering when moving the cursor in build mode. [*] Shells will now display the name of the Fitout when hovering over the structure in build mode. [*] Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0. [*] Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues. [/list] [*] Customisation Menu [list] [*] Added Seen/Unseen indicators to Customisation Menu. [/list] [*] Storage [list] [*] Allow players to lock items in Storage Area. [*] Fixed issues with Storage Area not correctly updating worker preferences when moved. [*] Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it. [*] Fixed issue where storage boxes would spit out all items when locks were removed. [/list] [*] Misc UI [list] [*] Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app. [*] New icons for townies when their join requirements can be met. [*] Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign. [/list] [*] Gameplay [list] [*] Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it. [*] Fixed Pill Bug from being ever-so-slightly off-centre [*] Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from. [/list] [*] Autosave Improvements [list] [*] Added on-screen indicator while Autosaving [*] Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from. [/list] [*] Misc Bugfixes [list] [*] Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered. [*] Fixed issue where Agents were facing the wrong way. [*] Resolved issues with Storage Shuffle sorting by size and not type. [*] Resolved issue where a second player could invite a townie without paying the join fee. [*] Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available". [*] Game should no longer freeze when quitting [/list] [*] Key Rebind Bugfixes [list] [*] Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed [*] Fixed issues binding with various input types. [/list] [*] AI and Pathfinding [list] [*] Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles. [*] Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone. [*] Resolved issues where AI Pathfinding could take long times on larger levels. [*] Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime). [*] Resolved issues with AI Pathfinding and diagonals. [*] Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage [*] Maintenance workers will now idle correctly when they have no active tasks [*] Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes [/list] [*] Design and Balance [list] [*] New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed. [*] Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff. [*] Lowered drop rates for Herbs n Spice [*] Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3. [*] Increased the amount of farm plots the player can purchase in the import catalogue. [*] Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue. [*] EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock. [*] Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking. [*] Recipe for Protein in Feed Maker using Large Mushrooms. [*] Added Large mushroom seeds to tech tree. [*] Cactus and Rock Piles from the desert can now be ordered via Import after discovery. [*] Added a bunch of vehicles to Import which will appear after the player has driven that particular type. [/list] [*] General [list] [*] Added New 'Gull' critter type, which will appear near non-desert sand tiles . [*] Each fishing spot now has a unique shadow. [*] Improved Fog rendering at far distances. [/list] [/list]