Dinkum x GGT Crossover Update - Patch notes

Go-Go Town!

Plan, Build...Prosper? As mayor, it’s up to you to breathe life back into this rundown town. Construct shops, hire staff, automate deliveries with couriers, and attract tourists to town, all while managing infrastructure and avoiding catastrophes! Who said being mayor was going to be easy…

[b]A New build is up (0.5.69.17469EA)[/b] [u]New Content[/u] [list] [*]New Terrain: White Lighting Floor Tile [*]New Fitout: Bakery [*]New Seed: Yellow Wattle Bush [*]New Recipes: [list] [*]Tavern [list][*]Wattle Brew[/list][*]Cafe [list] [*]Wattle Tea [*]Scones [/list][*]Bakery [list] [*]Pastie [*]Sausage Roll [/list][*]Fast Food [list] [*]Cooked Drumstick [/list][*]Sweets N Treats [list] [*]Lamington [*]Pavlova [/list][*]Restaurant [list] [*]Spag Bol [/list][*]Candy Store [list] [*]Toffee [/list][*]Food Cart - Swirly Floof [list] [*]Fairy Floss [/list][/list][*]New Props [list][*]Food Cart - Swirly Floof [*]1 New Flower (5 varieties) [*]6 New Statues [*]Trader Area ([i]See Below for new features![/i]) [/list][*]New Vehicle [list] [*]Vombat [/list][*]4 New Townies [list][*]Irwin, Fletch, John, and Eva [/list][*]12 New Clothing Items [/list] [u]New Features[/u] [list] [*]Wandering Traders [list] [*]Place a Trader Area in your town to attract Wandering Traders! [*]3 Different Trader Types [/list] [/list][u]Bugfixes and Misc Updates[/u] [list] [*]Fixed bug where player had to unassign an NPC before they could assign a new one [*]Fixed wonky movement when actors are moving at higher tick rates [*]Fixed issue where player could remove Hotdog recipe from cart and couldn't add it back again [*]Various Pathfinding Optimizations [/list]