[b]Major 3 Patch Notes (0.5.80.18326EA)[/b]
Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.
[u]Added[/u][list]
[*]Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
[*]80 New Props
[*]104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
[*]29 Wallpapers
[*]8 New Traders
[*]13 New Interior Floors
[*]New "Small Trade Area"
[*]Moving Box lootables now spawn throughout the world
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[u]Updates[/u][list]
[*]Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
[*]New Customisation:[list]
[*]Paint Props, Buildings and Dockables via the Build Mode
[*]Colour picker allows you to select the exact colours you wish to use
[*]Sample colours from a customised object to apply them to another[/list][*]
Visual Variations:[list]
[*]Certain objects now have 'visual variations' that you can cycle while in the build menu
[*]Items with visual variations are displayed with an 'eye' image on their build mode icon[/list][*]
Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
[*]Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
[*]Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
[*]New Selection Borders for objects in Build mode
[*]Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
[*]Increased walk cost of roads to encourage NPCs to use crossings
[*]Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
[*]Most build mode controls can now be rebound in the options menu
[*]Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu[/list]
[u]Bugfixes[/u][list]
[*]Fixed NPCs not walking diagonals
[*]Ensure fishing workers ignore Stone + Wood
[*]Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
[*]Resolved various issues with Pathfinding
[*]Resolved issue where Maintenance Workers were not cleaning certain areas
[*]Resolved issue where Tourists would leave town without disposing garbage or eating items
[*]Resolved hitch when loading build menu on large maps
[*]Resolved issues where workers would juggle tools if they could not reach the chosen target
[*]Resolved issue where workers would only collect milk and eggs if it was required for a Maker
[*]Resolved issue with that could produce a crash on startup
[*]Resolved issue which would cause workers to juggle ground items that were intended for makers
[*]Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)[/list]