Go-Go Town! - Creative Corners - Patch Notes

[b]Major 3 Patch Notes (0.5.80.18326EA)[/b] Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own. [u]Added[/u][list] [*]Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu. [*]80 New Props [*]104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads! [*]29 Wallpapers [*]8 New Traders [*]13 New Interior Floors [*]New "Small Trade Area" [*]Moving Box lootables now spawn throughout the world [/list] [u]Updates[/u][list] [*]Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other. [*]New Customisation:[list] [*]Paint Props, Buildings and Dockables via the Build Mode [*]Colour picker allows you to select the exact colours you wish to use [*]Sample colours from a customised object to apply them to another[/list][*] Visual Variations:[list] [*]Certain objects now have 'visual variations' that you can cycle while in the build menu [*]Items with visual variations are displayed with an 'eye' image on their build mode icon[/list][*] Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look [*]Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them [*]Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target [*]New Selection Borders for objects in Build mode [*]Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies. [*]Increased walk cost of roads to encourage NPCs to use crossings [*]Adjusted the 'see through' effect so that it is larger when the camera is zoomed in [*]Most build mode controls can now be rebound in the options menu [*]Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu[/list] [u]Bugfixes[/u][list] [*]Fixed NPCs not walking diagonals [*]Ensure fishing workers ignore Stone + Wood [*]Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it) [*]Resolved various issues with Pathfinding [*]Resolved issue where Maintenance Workers were not cleaning certain areas [*]Resolved issue where Tourists would leave town without disposing garbage or eating items [*]Resolved hitch when loading build menu on large maps [*]Resolved issues where workers would juggle tools if they could not reach the chosen target [*]Resolved issue where workers would only collect milk and eggs if it was required for a Maker [*]Resolved issue with that could produce a crash on startup [*]Resolved issue which would cause workers to juggle ground items that were intended for makers [*]Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)[/list]