How is it already the end of 2024?! Time has flown by this year. It also seems like we released a lifetime ago, but only a short while ago. Time can be odd like that!
The team worked really hard on our last update! We are darn proud of what we’ve achieved and feel that we are in a good place to take a few weeks’ break to recharge a bit.
But first, a look back:
[b]Go-Go Town! started as a concept back in early 2022.[/b] And after only 11 months in development, we were already announcing the game to the world in March 2023 at the Future Games Show Spring Showcase and PAX East. We were thrilled to be part of [url=https://www.rockpapershotgun.com/rpspax-2023-what-four-pax-rising-devs-learned-after-demoing-their-game-for-four-days-straight]PAX Rising[/url] that year, especially as we felt the game was too early to be talking about - but we did it anyway! The initial feedback was great, and by June 2023 we worked with the great folks at [url=https://wholesomegames.com/]Wholesome Games[/url] to announce our first play test at [url=https://www.youtube.com/watch?v=hHPF2g1HyLs]Wholesome Direct[/url].
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[b]Fast forward to 2024[/b] (and four playtests later), the feedback was incredible and we felt that Go-Go Town! was in a great place to share with the world — but we also saw incredible potential for the game to grow even further. That’s why we chose to release in Early Access in June, so we could work more closely with the community to shape its future together.
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We have LOVED the decision to go to Early Access! This is our studio's first Early Access game, and our first 'open' development game. And gosh, Go-Go Town! has certainly had a bit of a glow up over the past 6 months thanks to our community :)
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While we are super happy with the progress we’ve made in 2024, there's still so much more we have planned. 2025 is going to be a cracker of a year!
Some of our major goals for 2025 are:
[list]
[*] [b]Getting online co-op into your hands[/b] | After player housing, this is the #1 thing you all want, and we want to make sure it’s great. This means giving the local co-op a polish pass, too :)
[*] [b]More Sim/Automation/Town Building gameplay[/b] | We’ve added a lot on the creative expression end of things, so next year we want to focus on expanding the sim/management/automation side.
[*] [b]MORE CONTENT INCOMING![/b] | We've heard your requests for new items/objects to discover (and interact with), so we’ve got plans for even more, both indoors and outdoors, to expand and decorate your town.
[*] [b]New features and polish[/b] | We’re dedicated to making this game truly one-of-a-kind, with features and mechanics you won’t find elsewhere. 2025 will bring more innovations along with a focus on refining the overall experience to make it shine.
[/list]
Not only did we produce THREE Major Updates in 2024 (one of which was a crossover with [url=https://store.steampowered.com/app/1062520/Dinkum/]Dinkum[/url]!), we’ve also worked on stability and bug fixes and released SIX Minor Updates as well.
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And finally, we received three awards this year, as well as multiple GOTY accolades from outlets, which we feel incredibly honored by.
[list]
[*] Best In Show - Screen Queensland Awards
[*] Best Social Game - TIGA Games Industry Awards
[*] Coziest Co-op - Cozy Quest Awards
[/list]
We’re excited about getting a break (who wouldn’t be!), but we also can’t wait to return in January – refreshed and ready to dive back into Go-Go Town! with fresh eyes (and brains) to map out what 2025 will look like for us.
As we bid farewell to 2024, we want to express our heartfelt gratitude to everyone who has supported us, believed in our vision, and recognized the value of what we’re creating.
Here’s to 2025 and the next evolution (but totally not its final form) of Go-Go Town!
❤️ the Prideful Sloth team
p.s. and here's a little visual wrap up & look ahead!
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