Go-Go Town! Developer Update, 13th September

Go-Go Town!

Plan, Build...Prosper? As mayor, it’s up to you to breathe life back into this rundown town. Construct shops, hire staff, automate deliveries with couriers, and attract tourists to town, all while managing infrastructure and avoiding catastrophes! Who said being mayor was going to be easy…

Hi all! This week is going to be a quick one from me. That's because I really only have one bit of news, and it's the news you've been waiting for! [h3]Build and Bustle (Player Feedback Pack) Releases Next Week![/h3] We are excited to announce that the Build and Bustle Pack will be releasing into Main Branch on Monday 16th (12.00 AEST, +10 GMT) for us, and Sunday evening for our players in the Americas! Our friends at Game Rant wrote up [url=https://gamerant.com/go-go-town-build-bustle-update-release-date-content-overview-whats-new/]this nice little exclusive[/url] which includes details on the update, brand new screenshots, updated branding and key imagery, and a handy breakdown of the release time for key regions. You can read the article [url=https://gamerant.com/go-go-town-build-bustle-update-release-date-content-overview-whats-new/]here[/url]. We want to thank everyone who joined the preview branch to get a sneak peek at what we've been working on! Your feedback and reporting have been invaluable in helping shape this update and turn it into something amazing. As there is so much in this update, Emily is preparing (with input from our Preview Branch players) a series of 'tips and hints' that will help you get the most out of the new update. Aside from the update, I wanted to address a couple of missteps in my comms over the past few weeks! Our aim is to always be transparent with our player base, however, when not properly worded it does create uncertainty and confusion. Which, in seeking feedback from members of the community, I inadvertently did create some confusion. [olist] [*] Roadmap is not clear about 'main branch' vs 'preview branch' and my comms are not either. I will ensure going forward that this is better defined and understandable going forward! [*] Releases and the impact of team member holidays were not clear. Sorry if this worried people! Updates and the project are important, and the whole team isn't suddenly dropping work to go on holidays. We are continuing to update the game and will be for some time. We are trying to make sure we find a balance here; making sure we continue to support the game, but also making sure each team member gets a chance to step away and recharge batteries. [/olist] Just like any other part of Early Access, communications are integral to the process. So, I am always looking for feedback on our comms so that they clear on what we are doing. We are looking forward to bringing you a HEAP of news on Monday about the update, and if you can't wait until the 16th, you can always have a last peek at the update in our preview branch (your preview branch save will work in the main branch once the update goes live). As I'll be posting on the 16th, I'm aiming for my next 'weekly' update to land on the 28th. -Cheryl