Game Development Log (Issue 8)

无休仙途

This is a casual strategic placement game. In the aerial world set in ancient China, players will play the role of a descendant of the Immortal Cultivation Sect. Travel through the barren continent, obtain various resources, build your sect, and ultimately ascend to the immortal realm.

Game Development Log (Issue 8) Time flies, and another week has passed in the blink of an eye. It's time for another update on our development progress~ In this issue, we'll mainly introduce this week's updates and outline our plans for future updates. Here are the main tasks we focused on this week: 【New Features】 - Added the ability for the protagonist to replace skills after breaking through the Foundation Establishment stage, along with a corresponding short storyline. [img]{STEAM_CLAN_IMAGE}/44799917/e2653a869fad7c6109169c42225525b4e850c8d5.gif[/img] - Added a feature beneath the sect interface to access the backpack and view all owned items. - Implemented the functionality to dismiss characters and return some cultivation resources. - Added the ability to actively refresh the Hall of Heroes by spending spirit stones. [img]{STEAM_CLAN_IMAGE}/44799917/1b60ea72cec1eb9b21924006a641ec79727efa42.gif[/img] - Added display of the time remaining until the next refresh of the Hall of Heroes. - Resource output and building upgrades for the sect are mostly completed, but due to insufficient testing, they will not be updated this week. 【Adjustments】 - Adjusted the way character spiritual roots provide numerical bonuses. - Changed the main attribute of the Spiritual Healer to Wood attribute. Next week's tasks: We will commence work on the "Dao Tu" feature in character cultivation, which will be our primary focus in the near future. Major Update Plans for March: - Introducing the feature of using mediums in equipment forging to influence the forging results, along with corresponding equipment skills. - Implementing early-stage random events and timed missions. - Introducing at least two new characters. - Improving and optimizing the storyline of Chapter One and opening up the sect system. - Designing the early-stage storyline, tasks, and corresponding level designs for Chapter Two. That's it for the main content of this issue's log! We appreciate everyone's attention and support for Endless Immortal Journey. See you in the next issue~