Game Development Log (Issue 5)

无休仙途

This is a casual strategic placement game. In the aerial world set in ancient China, players will play the role of a descendant of the Immortal Cultivation Sect. Travel through the barren continent, obtain various resources, build your sect, and ultimately ascend to the immortal realm.

Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log again~ In this issue, we will mainly introduce the sect system in the demo version. The sect system primarily features a relatively light simulation and management gameplay. Players need to construct and manage their own sect, obtaining substantial benefits from various buildings within the sect. [img]{STEAM_CLAN_IMAGE}/44799917/8dcdf1c67020d3518c93179b4e17d483fdf67688.png[/img] Buildings in the sect system are categorized as core buildings, resource buildings, functional buildings, and enhancement buildings. Core buildings mainly refer to the "Sect Main Hall." In the Sect Main Hall, players can overview the sect, browse existing tasks, and more. Resource buildings include forests, mines, and spiritual gathering formations, responsible for producing resources required for sect development and essential resources for player cultivation. [img]{STEAM_CLAN_IMAGE}/44799917/fc43014341ecdab91e9064a4c797827ec7b9daa3.jpg[/img] Functional buildings include the forging room, hall of heroes, and sect marketplace. These buildings are responsible for activities ranging from forging equipment and refining elixirs to recruiting disciples, trading goods, and dispatching disciples for exploration. Enhancement buildings include the martial arts arena and scripture library, mainly providing various growth and bonuses to the player's team. In the demo version, all resource buildings and some functional buildings will be open. The remaining buildings will be gradually unlocked in future updates. Stay tuned~