Future Plans

BreakHack

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

Ok, so... long time, no updates. As previously mentioned I'm just one guy and I occasionally take breaks from hobby coding and play games and hang out with the family instead. Now it's time to get back into coding since I have some ideas that I'd like to try. Before I go any further I want you to know that the below updates have no estimated release date. I'm about to evolve from a father of 2 to a father of 3. When that bomb drops I will have to leave things as they are for some time before I can get back into further development. So... patience. Right. Back to the juice. BreakHack has a new website which you can view [url=https://breakhack.net]here[/url]. It's mentioned in the 'about' section and I will mention it here now as well. I'm planning on implementing [b]weekly challenge seeds[/b] into the game. What that means is that every week you will have a new menu option to play the weekly challenge level. Everyone gets the same "random seed" meaning that you play the same set of levels with the same monsters etc. The results will be listed in leaderboards and thusly you should be able to compete with your friends or the world for the top position in that week's leaderboard. That's about it. Hopefully, people do find this interesting. For me, it's mostly a coding challenge that I wanted to beat and later on beat people by playing that code. ːsteammockingː New classes are in the notes to. Most likely it will drop suddenly when it does drop. No dates on that either. In the meantime, check out [url=https://breakhack.net]https://breakhack.net[/url]. There are more details in the leaderboards there then can be found in the ones on steam, even if it is, in fact, the same leaderboards. Br, Linus