Patch Notes (2.0.4)

Steam Community Items

Hey Gungeoneers, We just released a new patch today, primarily focused on balance tweaks and control options based directly on your feedback. These include changes to the combo system, new jump and dodge options, cursor customization, an optional controller cursor and support for manual reloads. Thanks as always for your feedback; please continue to provide feedback and bug reports [url=https://support.exitthegungeon.com/]here[/url], and see the full patch notes below! [h1]2.0.4 Patch Notes[/h1] [b]Balance Changes[/b] [list] [*] Reduced the amount of combo points required to reach early levels (0-10), and increased the points required to reach later levels (12-20). This should allow players to recover more quickly from a combo wipe, but requires the same amount of combo points to reach level 20. [*] Did another balance pass on charged weapons; some were too slow or weak to be viable, especially in later floors. Additionally, tapping the Shoot button no longer fires charged weapons faster than holding the Shoot button down. [*] Several tweaks to the final boss to slightly lower difficulty: reduced HP, increased some pauses before bullets spawn and a few other minor changes [*] Made Sepulchergeist’s tetromino attack slightly slower [*] Wallevator spawns Spent (zombullets) less frequently [*] Lowered health of Meduselier and Low Priest [*] Lowered the health of the Spectral Gun Nut and reduced how frequently he appears in the Hollow elevators [*] Adjusted the fire rate and damage of the Bullet gun and the Shock Rifle (similar DPS but less screen noise) [*] Buffed the Makeshift Cannon but limited its shots [*] Lowered Amulet of Pit Lord cooldown [/list] [b]Control Changes[/b] [list] [*] Pressing the Jump button while in the air now triggers an air dodge roll (just as pressing Dodge would) [*] Holding the Down button while jumping or falling will allow you to fall through one-way platforms [*] Added a control binding to manually reload weapons (defaults to R on keyboards, or Y/Triangle on controllers; note that if you already have a save file, you’ll need to bind this yourself or reset your bindings to default) [*] Added an Auto-Ascend option: this allows players to jump by using the up button [*] Split the Auto-Descend option into Off, Keyboard-Only, and On options [*] Improved Auto-Descend on controllers [*] Added a Combined Jump/Roll option: this allows players to dodge roll by pressing the Jump button while holding directly left or right [*] Aim To Fire now defaults to enabled on controllers [/list] [b]Gameplay Changes / Improvements[/b] [list] [*] Added cursor customization options, including shape, size, color, and transparency [*] Added an option to enable the cursor while using a controller [*] The current weapon UI now shows the remaining ammo in the clip [*] Added very low reload times to certain weapons with extremely large magazine clips to work better with manual reload and displayed remaining ammo [*] Chests can no longer be damaged in certain states (e.g. while spawning or opening) [*] Increased aim assist on other platforms to match Switch values [*] Set a maximum fall speed for the player [*] Added new tutorial lines to cover new control options, clarify that the player can dodge roll while in the air, and that blanks can be activated by pressing both thumbsticks in (L3 + R3). (Note some of these changes are English-only for now, pending localization) [*] Improved audio for Unicorn Horn and Crown of Guns [/list] [b]Bug Fixes[/b] [list] [*] Fixed an issue which could cause the medkit to decrease the Robot’s armor [*] Fixed an issue causing a specific weapon to appear as locked in the Diginomocon when it shouldn't be [*] Fixed an issue caused by hitting Trorc’s dummy with the Flying Disc [*] Fixed a display issue with glyphs in some languages (e.g. Polish) [*] Fixed the Dog’s description to accurately reflect its behavior (English-only, pending localization) [*] Fixed the Makeshift Cannon’s description to reflect having multiple shots (English-only, pending localization) [*] Fixed the Amulet of the Pit Lord’s description to accurately describe the cooldown of its ability (English-only, pending localization) [*] Fixed a visual issue with long descriptions in the options menu [*] Fixed a visual bug causing cracks to appear the wrong color [*] Fixed a visual issue with the Super Space Turtle’s flame trail in flying levels [*] Fixed a visual issue with a floating platform near Doug in the Underbreach [/list]