BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
Just a quick update on what I'm working on for the next release of the game.
Likely this will be a major version update. Eg. Next version will be 3.0
[h1]Shops[/h1]
Shops (or traders) will appear in the dungeons on occasion. They'll sell random things such as items and artifacts at a greater level or in greater quantity than monsters can drop.
[h1]Better rooms[/h1]
Rooms should start appearing with wall and fence configurations inside them making monster pathing and combat slightly more challenging or simple depending on the scenario. Currently, I have working examples with randomized predefined configurations but I might take a dive into generating these configurations at random. I just have to make sure that exits never get blocked by accident and similar issues. We'll have to see where it ends up once It's released.
Br,
Linus